Duraak'ash
(Dragonmarked variant, p. 107)
A duraak'ash is an implacable foe who uses her Mark of Finding to form a link to her prey: a bond that grants her benefits both during the hunt and in the inevitable battle at its end.
Requirements
Base Attack Bonus: +4
Feats: Least Dragonmark (Mark of Finding--locate object) , Lesser Dragonmark (Mark of Finding--locate creature) , and Track , or Urban Tracking
Hit die
d8
Skill points
6 + Int
Class Features
Catch the Scent (Ex): When you use your locate creature ability, you can locate a specific creature you have never met. To do this, you must possess a piece of the target creature (hair, scale, nail, and so on) or an object the target has touched within one day per class level.
Heir's Mark: Levels in the duraak'ash prestige class count as levels in the dragonmark heir prestige class when determining the caster level for the spell-like abilities of your dragonmark. You can have a maximum of five effective levels in dragonmark heir for the purpose of determining the caster level of your dragonmark.
Hunter's Insight (Ex): While fighting a creature who is the current target of your locate creature ability, you gain a +1 insight bonus on attack rolls and damage rolls, and a +1 insight bonus to Armor Class against that creature. This bonus increases to +2 at 5th level, and to +3 at 10th level.
Swift Tracker (Ex): You can move at your normal speed while following tracks. (See the ranger class feature, PH 48.)
Dragon's Guidance (Su): From 2nd level on, you can expend one use of any of your dragonmark powers to gain an insight bonus on a Survival check made in conjunction with the Track feat or on a Gather Information check made in conjunction with the Urban Tracking feat. The bonus is based on the strength of the dragonmark whose power you expend.
Dragonmark | Insight Bonus |
---|---|
Least | +3 |
Lesser | +6 |
Greater | +10 |
Sharpened Senses (Ex): At 2nd level, you double the range of all divination abilities associated with your Mark of Finding. In addition, when using your dragonmark, you can add your class level to a caster level check to overcome nondetection (PH 257) or as a bonus on a Will save made to overcome mislead (PH 255).
Improved Dragonmark (Ex): At 3rd level and 8th level, you gain one additional daily use of your least and lesser dragonmark powers.
Favored Enemy (Ex): At 4th level, you can select a type of creature as a favored enemy. (See the ranger class feature, PH 47.)
If you already have a favored enemy from another class, you instead select an additional favored enemy. In addition, you can increase by 2 the bonus against any one favored enemy (including the one just selected, if so desired).
At 9th level, you can select an additional favored enemy and once more increase a favored enemy bonus.
Trackless Step (Ex): At 5th level and higher, you cannot be tracked in natural surroundings. (See the druid class feature, PH 36.)
Perfect Awareness (Ex): From 6th level on, while fighting a creature who is the current target of your locate creature ability, you cannot be f lanked by the target. In addition, you suffer no miss chance from any concealment protecting him, including that of invisibility and darkness.
Track the Trackless (Ex): At 7th level, you gain the ability to track creatures under the effect of pass without trace, trackless step, or similar abilities, though you take a —20 penalty on your Survival check when doing so.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +2 | +0 | Catch the scent, heir's mark, hunter's insight +1, swift tracker |
2nd | +2 | +3 | +3 | +0 | Dragon's guidance, sharpened senses |
3rd | +3 | +3 | +3 | +1 | Improved dragonmark |
4th | +4 | +4 | +4 | +1 | Favored enemy |
5th | +5 | +4 | +4 | +1 | Hunter's insight +2, trackless step |
6th | +6 | +5 | +5 | +2 | Perfect awareness |
7th | +7 | +5 | +5 | +2 | Track the trackless |
8th | +8 | +6 | +6 | +2 | Improved dragonmark |
9th | +9 | +6 | +6 | +3 | Favored enemy |
10th | +10 | +7 | +7 | +3 | Hunter's insight +3 |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Bluff | CHA | ||
Climb | STR | ||
Disguise | CHA | ||
Gather Information | CHA | ||
Hide | DEX | ||
Intimidate | CHA | ||
Jump | STR | ||
Knowledge (geography) | INT | ||
Knowledge (local) | INT | ||
Knowledge (nature) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Open Lock | DEX | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS | ||
Survival | WIS | ||
Swim | STR | ||
Use Rope | DEX |