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Eye of Gruumsh

(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers variant, p. 54)

An orc or half-orc who heeds the call to serve Gruumsh in his image can become an eye of Gruumsh.

Requirements

Base Attack Bonus: +6

Alignment: chaotic evil, chaotic neutral, neutral evil

Race: Orc or Half-Orc

Feats: Exotic Weapon Proficiency (orc double axe) , Weapon Focus (orc double axe)

Special: The character must be a worshiper of Gruumsh and must put out his own right eye in a special ritual. None of the eye of Gruumsh's special abilities function if he regains sight in both eyes.


Hit die

d12

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Eyes of Gruumsh are proficient with light and medium armor, shields, and all simple and martial weapons.

Blind-Fight: At 1st level, the eye of Gruumsh gains Blind-Fight as a bonus feat.

Follow Orders Blindly: At 1st level, the eye of Gruumsh may grant a +2 morale bonus on Will saves to any nongood orcs or half-orcs with HD lower than his character level within 30 feet of him. Any recipient who willingly goes against the eye of Gruumsh's directions loses this bonus immediately. Using this ability is a standard action, and the effect lasts for 1 hour per eye of Gruumsh level.

Rage: Also at 1st level, the eye of Gruumsh gains the ability to rage as a barbarian of a level equal to the total of his barbarian and eye of Gruumsh levels. Thus, a Barbarian 14/eye of Gruumsh 2 can use rage 5 times per day.

Ritual Scarring: Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus at 3rd level. This bonus increases by +1 for every three eye of Gruumsh levels gained thereafter.

Swing Blindly (Ex): At 2nd level, the eye of Gruumsh gains an additional +2 bonus to his Strength score while raging. While this ability is in effect, the character provokes attacks of opportunity as though he were casting a spell whenever he takes any kind of attack action.

Blinding Spittle (Ex): The eye ot Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh level + eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision. Blinding spittle is usable once per hour at 4th level and twice per hour at 7th level.

Blindsight (Ex): At 5th level, the eye of Gruumsh gains blindsight in a 5-foot radius. This ability is otherwise identical to the hearing-based version described in the introduction of the Monster Manual. Its range increases to 10 feet at 8th level.

Sight of Gruumsh: At 10th level, the eye of Gruumsh sees the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws from then on. (Whether or not the vision is accurate is irrelevant—the character believes it to be true.)

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Blind-Fight, follow orders blindly, rage
2nd +2 +3 +0 +0 Swing blindly
3rd +3 +3 +1 +1 Ritual scarring +1
4th +4 +4 +1 +1 Blinding spittle 1/hour
5th +5 +4 +1 +1 Blindsight, 5-foot radius
6th +6 +5 +2 +2 Ritual scarring +2
7th +7 +5 +2 +2 Blinding spittle 2/hour
8th +8 +6 +2 +2 Blindsight, 10-foot radius
9th +9 +6 +3 +3 Ritual scarring +3
10th +10 +7 +3 +3 Sight of Gruumsh

Class skills

Skill name Key ability Trained only Armor check penalty
Intimidate CHA no no
Jump STR no yes
Ride DEX no no
Swim STR no yes

Also appears in

  1. Complete Warrior

Spells for Eye of Gruumsh