Feats
| Feat name | Short description | Rulebook |
|---|---|---|
| Saddleback | Your people are as comfortable riding as walking. Regions: Cormyr, ... | Forgotten Realms Campaign Setting |
| Saddleback | You've spent endless hours learning how to handle a mount ... | Player's Guide to Faerûn |
| Saddleback | You were raised among people who are as comfortable riding ... | Ghostwalk |
| Saddleback | You have a unique karmic tie to Moto Chai, one ... | Oriental Adventures |
| Saddleborn | You are a natural in the saddle, but you have ... | Unearthed Arcana |
| Sadistic Reward | Your mind and body are fortified by harming others. | Drow of the Underdark |
| Sahuagin Flip | You can safely attack and withdraw underwater. | Stormwrack |
| Sailor's Balance | You are experienced with the rolling decks of the ship ... | Stormwrack |
| Sanctify Ki Strike | Sacred power suffuses your unarmed strikes. | Book of Exalted Deeds |
| Sanctify Martial Strike | Sacred power suffuses your attacks with a certain kind of ... | Book of Exalted Deeds |
| Sanctify Natural Attack | You can focus holy power into your natural attacks. | Book of Exalted Deeds |
| Sanctify Relic | You can create magic items that are imbued with a ... | Complete Divine |
| Sanctify Relic | You can create magic items that are imbued with a ... | Magic Item Compendium |
| Sanctify Water | You can call upon positive energy to momentarily transform normal ... | Stormwrack |
| Sanctify Weapon | You can focus holy power into your weapon. | Book of Exalted Deeds |
| Sanctum Spell | Your spells are especially potent on home ground. | Complete Arcane |
| Sanctum Spell | Sanctum Spell [Metamagic] Your spells have a home ground advantage. | Tome and Blood: A Guidebook to Wizards and Sorcerers |
| Sand Camouflage | You can hide yourself in sand with a moment's notice. | Sandstorm |
| Sand Dancer | While making another attack, you attempt to blind a foe ... | Sandstorm |
| Sand Snare | When you knock your foes into the sand, they have ... | Sandstorm |