Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.

Feats in Psionics Handbook 3.0

Feat name Short description Rulebook
Inner Strength You have more power points than normal. Psionics Handbook 3.0
Master Dorje You can manifest a dorje's power with power points. Psionics Handbook 3.0
Maximize Power You can manifest powers to maximum effect. Psionics Handbook 3.0
Mental Adversary You can make exceptionally strong psionic attacks. Psionics Handbook 3.0
Mental Leap You can make amazing jumps. Psionics Handbook 3.0
Metacreative You supplement your craft with psionic inspiration. Psionics Handbook 3.0
Mind Trap You can punish psionic attackers. Psionics Handbook 3.0
Persistent Power You make one of your powers last all day. Psionics Handbook 3.0
Power Penetration Your powers are especially potent, breaking through power resistance more ... Psionics Handbook 3.0
Power Touch You can make power-enhanced attacks of opportunity. Psionics Handbook 3.0
Psionic Body Your mind reinforces your body. Psionics Handbook 3.0
Psionic Charge You can charge in a crooked line. Psionics Handbook 3.0
Psionic Dodge You are proficient at dodging blows. Psionics Handbook 3.0
Psionic Fist You can charge your unarmed strikes with additional damage potential. Psionics Handbook 3.0
Psionic Metabolism Your wounds heal especially rapidly. Psionics Handbook 3.0
Psionic Shot You can charge your ranged attacks with additional damage potential. Psionics Handbook 3.0
Psionic Weapon You can charge your melee weapon with additional damage potential. Psionics Handbook 3.0
Psychic Bastion You can raise a fortified defense against psionic attacks. Psionics Handbook 3.0
Psychoanalyst Your knowledge of the mind gives you influence with others. Psionics Handbook 3.0
Quicken power You can manifest a power with a moment's thought. Psionics Handbook 3.0