Minotaur
( Monster Manual v.3.5, p. 189)Attributes
Size: | RaceSize object (6) |
---|---|
Base speed: | RaceSpeedType object (9) 40 |
Strength: | +8 |
Intelligence: | −4 |
Dexterity: | +0 |
Wisdom: | +0 |
Constitution: | +4 |
Charisma: | −2 |
Level adjustment: | +2 |
Space: | 10 feet |
Reach: | 10 feet |
Natural armor: | +5 |
Automatic languages: | Common , Giant |
Favored Classes: | Barbarian |
Bonus Languages: | Goblin , Orc , Terran |
Racial Hit Dice: | 6d8 (Monstrous humanoid) |
Racial Base Attack: | +6 |
Racial Base Saves: | Fort +2, Reflex +5, Will +5 |
Description
Combat
Powerful Charge (Ex): A minotaur can charge and make a single gore attack at his highest attack modifier for 4d6+6 points of damage.
Natural Cunning (Ex): Immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.
Racial Traits
- Darkvision out to 60 feet.
- Racial Skills: A minotaur's monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot.
- Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
- Racial Feats: A minotaur's monstrous humanoid levels give it three feats.
- Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.
- Natural Weapons: Gore (1d8).
- Special Attacks (see above): Powerful charge.
- Special Qualities (see above): Natural cunning, scent.