Spells in Player's Handbook v.3.5

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Vision Divination PH V, S, M, XP, 1 standard action
Wail of the Banshee Necromancy PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, 1 standard action
Wall of Fire Evocation PH Concentration + 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, DF, 1 standard action
Wall of Force Evocation PH 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Wall of Ice Evocation PH 1 min./level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Wall of Iron Conjuration PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Wall of Stone Conjuration PH Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, DF, 1 standard action
Wall of Thorns Conjuration PH 10 min./level (D) Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Warp Wood Transmutation PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Water Breathing Transmutation PH 2 hours/level; see text Touch V, S, M, DF, 1 standard action
Water Walk Transmutation PH 10 min./level (D) Touch V, S, DF, 1 standard action
Waves of Exhaustion Necromancy PH Instantaneous 60 ft. V, S, 1 standard action
Waves of Fatigue Necromancy PH Instantaneous 30 ft. V, S, 1 standard action
Web Conjuration PH 10 min./level (D) Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Weird Illusion PH
Whirlwind Evocation PH 1 round/level (D) Long (400 ft. + 40 ft./level) V, S, DF, 1 standard action
Whispering Wind Transmutation PH No more than 1 hour/level or until discharged (destination is reached) 1 mile/level V, S, 1 standard action
Wind Walk Transmutation PH 1 hour/level (D); see text Touch V, S, DF, 1 standard action
Wind Wall Evocation PH 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, DF, 1 standard action
Wish Universal PH See text See text V, XP, 1 standard action