Summon Nature's Ally VI
(Player's Handbook v.3.5, p. 289)Conjuration (Summoning) [see text]
Level: Druid 6,
Components: V, S, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
6TH LEVEL
Dire bear |
Elemental, Huge (any) |
Elephant (animal) |
Girallon |
Megaraptor (dinosaur) |
Octopus, giant 1 (animal) |
Pixie 2 (sprite) [NG; no special arrows] |
Salamander, average [NE] |
Whale, baleen 1 |
Xorn, average |
1 may be summoned only into an aquatic or watery environment |
2 Can't cast Otto's irresistible dance |