Inaccurate?

Cleric Variant

(Unearthed Arcana variant, p. 58)

Some clerics prefer to be champions of good (or evil), standing at the forefront of the battle against the enemy.

Class Features

Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin).

Lose: Turn undead.

Advancement

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Cleric Variant