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Dragon Lord

(Dragon Magic variant, p. 38)

A dragon lord is the general at the head of an army, the emperor at the helm of an empire, or the warleader who dominates a battlefield.

Requirements

Base Attack Bonus: +6

Skills: Intimidate 9 ranks


Hit die

d10

Skill points

2 + Int

Class Features

Draconic Aura: You know that the image and presence of a dragon can boost or destroy the morale of troops, an effect you study and build into your strategies. At 1st level, you gain the ability to project a single draconic aura chosen from those presented on page 86.

At 4th, 7th, and 10th level, you can add another draconic aura to the list of those you can project.

When you reach 5th level, the bonus granted by both of your auras increases to +2. At 9th level, the bonus granted by all three of your auras increases to +3. The aura gained at 10th level grants a +3 bonus, just as the other three auras you gained earlier.

Reckless Devotion (Su): When soldiers learn that a dragon fights on their side, they have greater incentive to struggle valiantly against the enemy—when victory seems assured, all want a share of the glory. Starting at 2nd level, you learn to inspire this kind of zeal in your followers, granting them a temporary boost in their combat abilities driven by fanatical devotion. Once per day, you can select a number of allies equal to your Charisma modifier (minimum 1) to gain the benefit of this ability. The chosen allies gain 5 temporary hit points, a +1 morale bonus on melee attack rolls and melee damage rolls, and a +1 morale bonus on saves. Any character who is your cohort or follower (as per the Leadership feat) gains twice the normal benefit (10 temporary hit points and a +2 bonus). All benefits last for a number of rounds equal to your class level. At 6th level, you can use this ability twice per day, and at 10th level, you can use it three times per day.

Divide and Conquer (Ex): Beginning at 3rd level, you gain the ability to fight even when assaulted from different sides, turning a disadvantage into a cunning strategy. Just as dragons can fight off foes when swarmed by lashing out in all directions, you learn to use your foes' distance to your advantage. Whenever you are flanked by two or more creatures, you gain a bonus on melee damage rolls against each flanker equal to 1/2 your dragon lord class level (rounded up). If you can't be flanked (such as if you have the improved uncanny dodge class feature), you still gain the benefit of this ability when opponents occupy flanking positions around you.

Dragon Leadership (Ex): Starting at 4th level, you add 2 to your Leadership score for the purpose of attracting a cohort with the dragonblood subtype. Most dragon lords prefer the Dragon Cohort feat (see Draconomicon) to the Leadership feat, but this benefit applies equally well to any feat or other benefit that grants you a cohort.

Crushing Defeat (Ex): Starting at 8th level, you gain the ability to demoralize your enemies by dealing with them harshly, ensuring that they know your power just as lesser beings know the power of true dragons. Whenever you slay or incapacitate an opponent (by reducing him to —1 or fewer hit points), you can make an Intimidate check as a free action to demoralize a number of foes equal to your Charisma modifier (minimum 1) within 60 feet (see the Intimidate skill, PH 76). This ability is a mind-affecting fear effect.

Advancement

Level BAB Fort Ref Will Special Draconic Auras Known
1st +1 +2 +0 +0 Draconic aura +1 1
2nd +2 +3 +0 +0 Reckless devotion 1/day 1
3rd +3 +3 +1 +1 Divide and conquer 1
4th +4 +4 +1 +1 Dragon leadership 2
5th +5 +4 +1 +1 Draconic aura +2 2
6th +6 +5 +2 +2 Reckless devotion 2/day 2
7th +7 +5 +2 +2 3
8th +8 +6 +2 +2 Crushing defeat 3
9th +9 +6 +3 +3 Draconic aura +3 3
10th +10 +7 +3 +3 Reckless devotion 3/day 4

Class skills

Skill name Key ability Trained only Armor check penalty

Spells for Dragon Lord