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Vadalis Beastkeeper

(Dragonmarked variant, p. 130)

Vadalis beastkeepers are scouts and guides, hunters and warriors.

Requirements

Base Attack Bonus: +4

Skills: Handle Animal 3 ranks , Knowledge (arcana) 3 ranks , Knowledge (nature) 3 ranks , Ride 4 ranks

Feats: Mounted Combat

Special: Animal companion or special mount.
Special: Must be a member of House Vadalis.


Hit die

d8

Skill points

6 + Int

Class Features

Spellcasting: You have the ability to cast a small number of divine spells. To cast a beastkeeper spell, you must have a Wisdom score of at least 10 + the spell's level, so a beastkeeper with a Wisdom of 10 or lower cannot cast these spells. Bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + your Wisdom modifier. When you get 0 spells per day of a given spell level, you gain only the bonus spells you would be entitled to based on your Wisdom score for that spell level. The beastkeeper's spell list appears below. You have access to any spell on the list and can freely choose which to prepare. You prepare and cast spells just as a ranger does.

Heir's Mark: Levels in the Vadalis beastkeeper prestige class count as levels in the dragonmark heir prestige class when determining the caster level for the spell-like abilities of your dragonmark (if any). You can have a maximum of five effective levels in dragonmark heir for the purpose of determining the caster level of your dragonmark.

Improved Companion or Mount (Ex): Levels in Vadalis beastkeeper stack with levels in the class that grants you your animal companion or special mount for the purpose of determining the functional strength and level of that companion or mount. If you had more than one class that granted you an animal companion or special mount before becoming a beastkeeper, you must decide to which class to add each level for the purpose of determining the functional strength and level of your companion or mount.

Vadalis Instinct (Ex): Your innate understanding of magical beasts grants you special insight. You gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using those skills against magical beasts, (including other characters' animal companions, special mounts, or familiars), and a +2 bonus on weapon damage rolls against such creatures.

You also gain a +2 bonus on Handle Animal and Ride checks made to control or handle magical beasts. Furthermore, your penalty when attempting to influence magical beasts with wild empathy is reduced to —2.

Wild Empathy (Ex): You can improve the attitude of an animal. (See the druid class feature, PH 35.)

If you already have wild empathy from another class, levels in the classes that grant wild empathy stack to determine your total effective wild empathy level.

Magebred Summoning (Su): From 2nd level on, any animal you summon with summon nature's ally I is augmented with the magebred template (ECS 295). This applies to animals summoned with summon nature's ally II at 4th level, with summon nature's ally III at 7th level, and with summon nature's ally IV at 10th level.

Applying a template on the fly can slow down game play. Consider applying the magebred template to your favorite animals before play begins.

Bonus Feat: At 3rd, 6th, and 9th level, you gain a bonus feat, which must be chosen from the following list: Animal Affinity, Endurance, Mounted Archery, Ride-By Attack, Self-Sufficient, Skill Focus, Spirited Charge, Trample. You must meet all the prerequisites for that feat.

Magebred Companion (Su): At 5th level, your animal companion or special mount gains the magebred template, even though it is a magical creature, not an animal. Your companion or mount's Intelligence is not reduced by this ability.

Bestial Empathy (Ex): At 8th level, you no longer take a when attempting to influence magical beasts with wild empathy.

Magebred Transformation (Ex): At 10th level, your constant exposure to the arcane essence of magebred animals and magical beasts causes a transformation within your own form that mimics the magebred template. You gain a +2 bonus to one physical ability score of your choice (Strength, Dexterity, or Constitution), your base speed increases by 10 feet, and you gain a +2 natural armor bonus (a creature without natural armor has an effective natural armor bonus of +0). These changes are permanent.

Vadalis Beastkeeper Spell List

Vadalis beastkeepers choose their spells from the following list:

1st Level: animal messenger, calm animals, charm animal, delay poison, detect animals or plants, detect poison, endure elements, feather fall, hide from animals, jump, longstrider, magic fang, speak with animals, summon nature's ally I.

2nd Level: barkskin, bear's endurance, cat's grace, hold animal, owl's wisdom, spider climb, summon nature's ally II.

3rd Level: darkvision, heal mount*, greater magic fang, neutralize poison, remove disease, repel vermin, summon nature's ally III.

4th Level: animal growth, freedom of movement, polymorph, summon nature's ally IV.

*Can be cast on an animal companion as well as a
special mount.

Advancement

Spellcasting
Level BAB Fort Ref Will Special 1st 2nd 3rd 4th
1st +1 +2 +2 +0 Heir's mark, improved companion or mount, Vadalis instinct, wild empathy 0
2nd +2 +3 +3 +0 Magebred summoning 1 1
3rd +3 +3 +3 +1 Bonus feat 1
4th +4 +4 +4 +1 Magebred summoning 2 1 0
5th +5 +4 +4 +1 Magebred companion 1 0
6th +6 +5 +5 +2 Bonus feat 1 1
7th +7 +5 +5 +2 Magebred summoning 3 1 1 0
8th +8 +6 +6 +2 Bestial empathy 1 1 1
9th +9 +6 +6 +3 Bonus feat 1 1 1
10th +10 +7 +7 +3 Magebred summoning 4, magebred transformation 2 1 1 0

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Concentration CON no no
Craft INT no no
Handle Animal CHA yes no
Heal WIS no no
Hide DEX no yes
Jump STR no yes
Knowledge (arcana) INT yes no
Knowledge (geography) INT yes no
Knowledge (nature) INT yes no
Listen WIS no no
Move Silently DEX no yes
Profession WIS yes no
Ride DEX no no
Search INT no no
Spot WIS no no
Survival WIS no no
Swim STR no yes
Use Rope DEX no no

Spells for Vadalis Beastkeeper