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Dwarven Defender

(Dungeon Master's Guide v.3.5 variant, p. 186)

The defender is a sponsored champion of a dwarven cause

Requirements

Base Attack Bonus: +7

Alignment: Any lawful

Race: Dwarf

Feats: Dodge , Endurance , Toughness


Hit die

d12

Skill points

2 + Int

Class Features

AC Bonus (Ex): The dwarven defender receives a dodge bonus to Armor Class that starts at +1 and improves as the defender gains levels, until it reaches +4 at 10th level.

Weapon and Armor Proficiency: A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields.

Defensive Stance: When he needs to, a defender can become a stalwart bastion of defense. In this defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender?s hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position, such as Move Silently or Jump. A defensive stance lasts for a number of rounds equal to 3 + the character?s (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a ?2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table 6?9). Using the defensive stance takes no time itself, but a defender can only do so during his action. (A defender can?t, for example, use the stance when struck down by an arrow in order to get the extra hit points from the increased Constitution.)

Uncanny Dodge (Ex): Starting at 2nd level, a dwarven defender gains the extraordinary ability to react to danger before his senses would normally allow him to even be aware of it. At 2nd level and above, he retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.) If a character gains uncanny dodge from a second class (such as rogue), the character automatically gains improved uncanny dodge (see below).

Trap Sense (Ex): At 4th level, a dwarven defender gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 8th level, these bonuses rise to +2. These bonuses stack with trap sense bonuses gained from other classes.

Damage Reduction (Ex): At 6th level, a dwarven defender gains the ability to shrug off some amount of injury from each blow or attack. Subtract 3 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction rises to 6/?. Damage reduction can reduce damage to 0 but not below 0. (That is, the defender cannot actually gain hit points in this manner.)

Improved Uncanny Dodge (Ex): At 6th level, a dwarven defender can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the dwarven defender. The exception to this defense is that a rogue at least four levels higher than the dwarven defender can flank him (and thus sneak attack him). If a character gains uncanny dodge (see above) from a second class (such as rogue), the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.

Mobile Defense (Ex): At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance. While in a defensive stance, he can take one 5-foot step each round without losing the benefit of the stanc

Advancement

Level BAB Fort Ref Will AC Bonus Special
1st +1 +2 +0 +2 +1 Defensive stance 1/day
2nd +2 +3 +0 +3 +1 Uncanny dodge
3rd +3 +3 +1 +3 +1 Defensive stance 2/day
4th +4 +4 +1 +4 +2 Trap sense +1
5th +5 +4 +1 +4 +2 Defensive stance 3/day
6th +6 +5 +2 +5 +2 Damage reduction 3/-, improved uncanny dodge
7th +7 +5 +2 +5 +3 Defensive stance 4/day
8th +8 +6 +2 +6 +3 Mobile defense, trap sense +2
9th +9 +6 +3 +6 +3 Defensive stance 5/day
10th +10 +7 +3 +7 +4 Damage reduction 6/-

Class skills

Skill name Key ability Trained only Armor check penalty
Craft INT no no
Listen WIS no no
Sense Motive WIS no no
Spot WIS no no

Spells for Dwarven Defender