Jester level 2 spells

More spell levels: 0 1 2 3 4 5 6 7 8 9

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Alter Self Transmutation PH 10 min./level (D) Personal V, S, 1 standard action
Blur Illusion PH 1 min./level (D) Touch V, 1 standard action
Darkvision Transmutation PH 1 hour/level Touch V, S, M, 1 standard action
Daze Monster Enchantment PH Medium (100 ft. + 10 ft./level)
Eagle's Splendor Transmutation PH 1 min./level Touch V, S, M, DF, 1 standard action
Enthrall Enchantment PH 1 hour or less Medium (100 ft. + 10 ft./level) V, S, 1 round
Find Traps Divination PH 1 min./level Personal V, S, 1 standard action
Fog Cloud Conjuration PH 10 min./level Medium (100 ft. + 10 ft. level) V, S, 1 standard action
Fox's Cunning Transmutation PH 1 min./level Touch V, S, M, DF, 1 standard action
Glitterdust Conjuration PH 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Hypnotic Pattern Illusion PH Concentration + 2 rounds Medium (100 ft. + 10 ft./level) V, S, M, See text 1 standard action
Invisibility Illusion PH 1 min./level (D) Personal or touch V, S, M, DF, 1 standard action
Levitate Transmutation PH 1 min./level (D) Personal or close (25 ft. + 5 ft./2 levels) V, S, AF, 1 standard action
Minor Image Illusion PH Concentration +2 rounds
Mirror Image Illusion PH 1 min./level (D) Personal; see text V, S, 1 standard action
Misdirection Illusion PH 1 hour/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Pyrotechnics Transmutation PH 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Long (400 ft. + 40 ft./level) V, S, M, 1 standard action
Rope Trick Transmutation PH 1 hour/level (D) Touch V, S, M, 1 standard action
Scare Necromancy PH 1 round/level or 1 round; see text for cause fear Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Sound Burst Evocation PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, AF, DF, 1 standard action