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Knight Protector of the Great Kingdom

(Sword and Fist: A Guidebook to Monks and Fighters variant, p. 24)

Knight protectors are martial characters dedicated to restoring the ideals of knightly chivalry before they fade forever.

Requirements

Base Attack Bonus: +4

Alignment: Lawful

Race: Dwarf or Elf or Half-elf or Human

Skills: Diplomacy 6 ranks , Knowledge (nobility and royalty) 4 ranks , Ride 6 ranks

Feats: Power Attack , Cleave , Mounted Combat , Great Cleave

Heavy armor proficiency.
Other: Gain membership in the order.


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Knight Protectors are proficient with all simple and martial weapons, with all types of armor, and with shields.

Defensive Blow: Whenever the Knight Protector is engaged in a melee combat situation where the Knight seeks to protect a creature who is weaker than the Knight Protector (fewer HD or total levels) or who is helpless, the Knight Protector gains the listed morale bonus to his attack and weapon damage rolls.

Shining Beacon: The Knight Protector is the physical and spiritual embodiment of high ideals. All his allies gain a +4 morale bonus on saves versus fear effects when they stand within 10 feet of the Knight Protector. If the Knight is held, unconscious, or otherwise rendered helpless, his allies lose this bonus.

Best Effort: The daunting nature of the Knight Protector's goals often requires special focus of effort. Beginning at 2nd level, a Knight Protector gains a bonus to any one skill check he makes, once per day. You must declare that you are using this ability before you make the skill check.

Iron Will: At 2nd level, the Knight gains the feat Iron Will.

Supreme Cleave: Beginning at 3rd level, the Knight can take a 5-foot step between attacks when using the Cleave or Great Cleave feat.

No Mercy: At 6th level, the Knight Protector gains the ability to make extra attacks of opportunity. The knight protector may make a number of extra attacks of opportunity against opponents equal to the number of the bonus and use the Knight's full attack bonus.

The Code of the Knight Protector

Code of Conduct: The Knight Protector must be of a lawful alignment, and must adhere to the order's Code of Conduct (see below).

Support: The order supports its own. The Knight Protector can expect to receive normal arms and armor, room and board, a mount and its accoutrements from the order for as long as he remains in its ranks and adheres to the Code.

The Code: Courage and enterprise in obedience to the Order. Defense of any mission unto death. Respect for all peers and equals; courtesy to all lessers. Combat is glory; battle is the true test of self-worth; war is the flowering of the chivalric ideal. Personal glory above all in battle. Death to those who oppose the Great Kingdom. Death before dishonor.

Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +0 +2 Defensive blow +2, shining beacon
2nd +2 +0 +0 +3 Best effort +2, Iron Will
3rd +3 +1 +1 +3 Supreme Cleave
4th +4 +1 +1 +4 Defensive blow +3
5th +5 +1 +1 +4 Best effort+3
6th +6 +2 +2 +5 No mercy +1
7th +7 +2 +2 +5 Defensive blow +4
8th +8 +2 +2 +6 Best effort +4
9th +9 +3 +3 +6 No mercy +2
10th +10 +3 +3 +7 Best effort +5, defensive blow +5

Class skills

Skill name Key ability Trained only Armor check penalty
Diplomacy CHA no no
Intimidate CHA no no
Knowledge (nobility and royalty) INT yes no
Ride DEX no no
Spot WIS no no

Spells for Knight Protector of the Great Kingdom