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Master Samurai

(Sword and Fist: A Guidebook to Monks and Fighters variant, p. 29)

The master samurai is a military retainer of a feudal overlord; he practices a code of behavior that emphasizes the value of personal honor over life itself.

Requirements

Base Attack Bonus: +5

Skills: Knowledge (nobility and royalty) 4 ranks , Ride 4 ranks , Intimidate 4 ranks

Feats: Cleave , Improved Initiative , Mounted Archery , Mounted Combat , Power Attack , Weapon Focus (bastard sword)


Hit die

d12

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Master samurai are proficient with all simple and martial weapons, with all types of armor, and with shields.

Code of Conduct: The master samurai must be of a lawful alignment, and must adhere to the martial code of honor (see sidebar). If the master samurai violates this code, he may be required to atone by performing some arduous or disagreeable task; if the violation was particularly egregious, he may be invited to commit ritual suicide. In some cultures, when a feudal overlord is killed, defeated, or disgraced, his master samurai retainers are expected to follow him into death.

Support: Master samurai can expect to receive all the necessary requirements of life from their feudal overlord, including room and board, transportation, normal (including masterwork) arms, and armor. Those master samurai who do not serve a lord are called ronin and do not receive the support benefit.

Tumble: At 1st level, the master samurai gains a +2 competence bonus to Tumble skill checks.

Great Cleave: At 1st level, the master samurai receives this feat for free.

Supreme Cleave: At 2nd level, the master samurai gains the ability to take a 5-foot step before making a Cleave or Great Cleave attack.

Blades of Fury: When a master samurai delays his attack with the katana until after he is attacked in the round, he takes advantage of the opening and can add a +2 bonus to his attack and damage rolls. In other words, you delay your action until after you are attacked in melee combat.

Blades of Death: When the master samurai fights with the katana two-handed, he adds double his Strength modifier to damage rolls.

Supreme Mobility: The master samurai gains a +6 dodge bonus to his AC against attacks of opportunity provoked by moving into or out of a threatened area. Note: A condition that makes you lose your Dex bonus to Armor Class (if any) also makes you lose dodge bonuses. This dodge bonus supersedes that of Mobility.

Ki Strength: Beginning at 5th level, the master samurai learns to channel ki, a source of inner energy and strength shared by all living creatures. You can add +2 to your Strength score for a number of rounds equal to your Wisdom bonus.

Ki Attack: Beginning at 6th level, the master samurai gains the supernatural ability to imbue his melee attacks with ki energy for one successful attack as a free action. The damage from such an attack can harms even a creature with damage reduction. When using this ability, consider the master samurai's weapon to be a magic weapon with a bonus equal to the character's Wis modifier for of harming a creature with damage reduction. Once activated, this bonus remains until the master samurai hits once with the weapon charged with ki.

The Master Samurai's Code

The master samurai is obedient to his lord. It is a master samurai's right to protest against bad judgments or orders from his lord and death is the final protest a master samurai can make. The master samurai is ready to die at any time. There is no failure, only success or death. To die in the service of one's lord is the greatest service a master samurai can perform. Dishonor to one's lord or family is dishonor to the master samurai. All debts, of honor or vengeance, are repaid. An enemy deserves no mercy. Cowardice is dishonorable.

Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +2 +2 Tumble bonus, Great Cleave
2nd +2 +0 +3 +3 Blades of Fury, Supreme Cleave
3rd +3 +1 +3 +3 Supreme Mobility
4th +4 +1 +4 +4 Blades of death
5th +5 +1 +4 +4 Ki strength 1/day
6th +6 +2 +5 +5 Ki attack 1/day
7th +7 +2 +5 +5 Ki strength 2/day
8th +8 +2 +6 +6 Ki attack 2/day
9th +9 +3 +6 +6 Ki strength 3/day
10th +10 +3 +7 +7 Ki attack 3/day

Class skills

Skill name Key ability Trained only Armor check penalty
Intimidate CHA no no
Jump STR no yes
Knowledge (code of martial honor) INT no no
Knowledge (nobility and royalty) INT yes no
Ride DEX no no
Tumble DEX yes yes

Spells for Master Samurai