Moonstar Agent
(City of Splendors: Waterdeep variant, p. 84)
Moonstar agents, also known as Teukiir, are members of the Tel Teukiira, a group founded by Khelben "Blackstaff" Arunsun when he broke from the Harpers.
Requirements
Skills: Decipher Script 4 ranks , Gather Information 4 ranks , Knowledge (history) 8 ranks
Feats: Investigator , Stealthy
Spells: Ability to cast disguise self and identify.
Special: Bardic knowledge, lore (loremaster class feature or any similar ability), Harper knowledge, or ability to cast legend lore, Must be a member of the Tel Teukiira.
Hit die
d6
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: Moonstar agents gain no proficiency with any weapons, armor, or shields.
Spellcasting: When a new Moonstar agent level is gained, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class you belonged to before adding the prestige class. You do not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. This essentially means that you add the level of Moonstar agent to the level of some other spellcasting class you have, then determine spells per day, caster level, and spells known accordingly.
Lore (Ex): Like a bard, a Moonstar agent has a knack for picking up odd bits of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If you have bard levels (or levels in another class with the same ability, such as loremaster or Harper agent), your Moonstar agent levels and bard levels (or levels in the other appropriate class) stack for the purpose of using Moonstar agent knowledge.
Oghma?s Insight: As masters of obscure lore, Moonstar agents develop a keen interest in many fields. You gain Skill Focus in any one Knowledge skill as a bonus feat.
Laeral?s Intuition (Sp): At 2nd level, you can use detect thoughts, as the spell, three times per day.
Mystra?s Boon (Su): At 3rd level, you gain a +2 sacred bonus on all saving throws against spells.
Khelben?s Call (Sp): At 4th level, you can use sending, as the spell, as a standard action once per day.
Uncanny Dodge (Ex): When you reach 5th level, you retain your Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (You still lose any Dexterity bonus to AC if immobilized.)
If you gain uncanny dodge from a second class, you automatically gain improved uncanny dodge (see Player?s Handbook page 50)
Advancement
Level | BAB | Fort | Ref | Will | Special | Spellcasting |
---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Lore, Oghma?s insight | +1 level of existing spellcasting class |
2nd | +1 | +0 | +3 | +3 | Laeral?s intuition | +1 level of existing spellcasting class |
3rd | +2 | +1 | +3 | +3 | Mystra?s boon | +1 level of existing spellcasting class |
4th | +3 | +1 | +4 | +4 | Khelben?s call | +1 level of existing spellcasting class |
5th | +3 | +1 | +4 | +4 | Uncanny dodge | +1 level of existing spellcasting class |
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Bluff | CHA | ||
Concentration | CON | ||
Craft | INT | ||
Decipher Script | INT | ||
Diplomacy | CHA | ||
Disguise | CHA | ||
Forgery | INT | ||
Gather Information | CHA | ||
Hide | DEX | ||
Knowledge (arcana) | INT | ||
Knowledge (architecture and engineering) | INT | ||
Knowledge (dungeoneering) | INT | ||
Knowledge (geography) | INT | ||
Knowledge (history) | INT | ||
Knowledge (local) | INT | ||
Knowledge (nature) | INT | ||
Knowledge (nobility and royalty) | INT | ||
Knowledge (psionics) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Perform | CHA | ||
Profession | WIS | ||
Search | INT | ||
Sense Motive | WIS | ||
Speak Language | None | ||
Spellcraft | INT | ||
Spot | WIS | ||
Survival | WIS | ||
Use Magic Device | CHA |