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Void Disciple

(Oriental Adventures variant, p. 51)

Of all the elemental forces that make up the universe, the most powerful and the most difficult to control is the one that lies between and joins the others: Void. Void disciples understand that everything in the world contains all the basic elements, held together by the least tangible essence. Void is like the silence between notes of music, giving rhythm and shape to the whole. To those who understand the relationship of Void to all other things, and who have the innate ability to personally perceive that relationship, distance and form become inconsequential.

Requirements

Alignment: Any Neutral

Skills: Scry 10 ranks

Feats: Heighten Spell , Spell Penetration

Spells: Able to cast 3rd-level arcane or divine spells.


Hit die

d6

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Void disciples gain no weapon or armor proficiencies.

Spells per Day: A Void disciple continues her magical training while mastering the powers of Void. At 2nd, 4th, 5th, 6th, 8th, 10th, 11th, and 12th level, the character gains new spells per day and spells known as if she had also gained one level in a previous spellcasting class. She does not, however, gain any other benefit of the other spellcasting class. For example, if Isawa Todari, a 7th-level shugenja/1st-level Void disciple, gains a level in Void disciple, she gains new spells as if she had risen to 8th level in shugenja, but uses the other Void disciple aspects of level progression such as attack bonus and save bonus. If she next gains a level of shugenja, making her an 8th-level shugenja/ 2nd-level Void disciple, she gains spells as if she had risen to 9th level in shugenja.

Sense Void (Su): The first technique taught to the Void disciple is the ability to reach out with the mind and sense the world around, exploring the unseen layer of reality most people rarely experience. The Void disciple's consciousness actually departs her body and extends into the world, allowing her to use her normal senses (sight, hearing, touch, taste, smell) to perceive whatever area, person, or thing she directs her attention to. The Void disciple must make a "Scry"skills/scry/ check, with the DC determined by distance, not familiarity.

Distance DC
Line of sight 5
Up to 1 mile (same village) 10
Up to 10 miles (same province) 15
Up to 100 miles (same clan's territory) 20
Up to 1,000 miles (another clan's territory) 25

The Void disciple cannot sense across planar boundaries. Thus, a Void disciple standing on the Kaiu Wall could not extend her senses into the Shadowlands, even within her line of sight.

With every four levels the Void disciple attains beyond 1st, she gains the ability to perceive deeper levels of reality. At 5th level, the Void disciple can detect magic and detect Taint at will while using this ability. At 9th level, she can discern lies and read emotional states, gaining a +10 bonus on Sense Motive checks while using this ability. At 13th level, she can detect thoughts at will while using this ability.

A Void disciple can use this ability once per day at 1st level. With every two levels she attains beyond 1st, she can use the ability an additional time per day (twice at 3rd level, three times at 5th, and so on).

Moment of Clarity (Su): At 4th level, a Void disciple can grant an ally the temporary ability to perform any skill or feat (with the exception of ancestor feats). The Void disciple must use a standard action to touch the target. The target gains either one feat or a number of ranks in one skill equal to his relevant ability modifier for that skill. For example, a character with a 14 Dexterity could gain 2 ranks in Ride, for a total skill modifier of +4. The effect lasts for 1 round per level of the Void disciple. The Void disciple can use this supernatural ability twice per day at 4th level, plus an additional use for every four additional levels she attains.

Altering the Course (Su): Once per day, a Void disciple of 7th level or higher can add a +20 bonus to any single attack roll, skill check, or ability check she makes. She cannot transfer this bonus to another character by any means. This supernatural ability requires no action, and lasts only the duration of the single check.

Void Release (Su): Three times per day, a Void disciple of 10th level or higher can touch an ally, allowing that character to use her highest ability score modifier in place of any one lower modifier (target's choice) for a number of rounds equal to half the Void disciple's level. For example, a severely wounded samurai could use his high Strength modifier in place of his low Dexterity modifier for a few rounds, increasing his Armor Class, Reflex save bonus, and ranged attack bonus (as well as Dexterity-based skills).

Void Suppression (Su): Once per day, a 12th-level Void disciple can make a melee touch attack to force the target to use his lowest ability score modifier in place of any one higher modifier (Void disciple's choice) for 5 rounds. For example, a Void disciple could force an ogre to use his low Intelligence modifier in place of his high Strength modifier, severely weakening the brute's physical blows.

Void Strike (Su): Once per day, a 13th-level Void disciple can make a melee touch attack to bestow 1d4 negative levels on the target. The Void disciple gains 5 temporary hit points for each negative level she bestows. If the target has at least as many negative levels as HD, he dies. Each negative level gives a creature a -1 competence penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his highest available level. Negative levels stack. Assuming the target survives, he regains lost levels after 13 hours pass. This ability relies on the Void disciple's mastery of Void, not negative energy, so it cannot be used to benefit undead.

Advancement

Level BAB Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +2 Sense Void (physical senses, 1/day)
2nd +1 +0 +0 +3 +1 level of existing class
3rd +1 +1 +1 +3 Sense Void (2/day)
4th +2 +1 +1 +4 Moment of clarity (2/day) +1 level of existing class
5th +2 +1 +1 +4 Sense Void (magical senses, 3/day) +1 level of existing class
6th +3 +2 +2 +5 +1 level of existing class
7th +3 +2 +2 +5 Altering the course, sense void (4/day)
8th +4 +2 +2 +6 Moment of clarity (3/day) +1 level of existing class
9th +4 +3 +3 +6 Sense Void (empathic senses, 5/day)
10th +5 +3 +3 +7 Void release +1 level of existing class
11th +5 +3 +3 +7 Sense Void (6/day) +1 level of existing class
12th +6 +4 +4 +8 Void suppression, moment of clarity (4/day) +1 level of existing class
13th +6 +4 +4 +8 Void strike, sense Void (mental senses, 7/day)

Class skills

Skill name Key ability Trained only Armor check penalty
Alchemy Int yes no
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (barbarian lore) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (religion) INT yes no
Knowledge (Shadowlands) INT yes no
Knowledge (spirits) INT yes no
Knowledge (War) INT yes no
Profession WIS yes no
Scry Int yes no
Spellcraft INT yes no

Also appears in

  1. Complete Divine

Spells for Void Disciple