Peerless Archer
(Silver Marches variant, p. 115)
The peerless archer devotes her life to perfecting her skill with the bow.
Requirements
Base Attack Bonus: +7
Skills: Craft (bowmaking) 10 ranks
Feats: Point Blank Shot , Far Shot , Precise Shot , Quick Draw
Proficiency: Longbow, shortbow, composite longbow, or composite shortbow
Hit die
d10
Skill points
2 + Int
Class Features
Weapon and Armor Proficiency: A peerless archer gains no proficiency with any weapon or type of armor.
Expert Bowyer: A peerless archer understands her weapon on a fundamental level that most trained soldiers never achieve. At 1st level, an archer gains a +3 bonus on all Craft (bowmaking) skill checks.
Ranged Sneak Attack (Ex): When wearing light armor or no armor, a peerless archer can draw and fire in a split second, catching her targets unawares. She loses this special ability when fighting in medium or heavy armor. At 1st level, a peerless archer gains the ability to execute a ranged sneak attack if she catches an opponent unable to defend himself from attack. Any time the peerless archer's opponent would be denied his Dexterity bonus to Armor Class (whether he actually has a Dexterity bonus or not), the peerless archer's ranged attack deals +1d6 points of extra damage. This extra damage increases to +2d6 at 4th level, +3d6 at 7th level, and +4d6 at 10th level. Should the peerless archer score a critical hit with a sneak attack, this extra damage is not multiplied. It takes precision and penetration to hit a vital spot, so her ranged attacks can only count as sneak attacks if the target is no farther than 30 feet away. A peerless archer can only sneak attack living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to strike. Additionally, any creature immune to critical hits is similarly immune to sneak attacks. The peerless archer must be able to see the target well enough to pick out a vital spot. The peerless archer cannot sneak attack while striking at a creature with concealment (unless her sharp shooting ability overcomes the concealment; see below) or by striking at the limbs of a creature whose vitals are not in her line of sight. If the peerless archer gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack.
Sharp Shooting (Ex): A peerless archer's skill with her bow allows her to strike accurately at foes, even when they are attempting to take advantage of cover or concealment. Beginning at 2nd level, a peerless archer's targets receive cover or concealment one step worse than they should. For example, a target with three-quarters cover is treated as if he had one-half cover. At 5th level, a peerless archer ignores two steps of cover or concealment, so the same target would be treated as if he had one- quarter cover instead of three quarters cover. At 9th level, a peerless archer ignores three steps of cover or concealment. This ability has no effect against foes with total cover.
Fletching (Su): At 2nd level, a peerless archer gains the ability to create magic arrows (and only arrows) with a +1 enhancement bonus, as if she possessed the Craft Magic Arms and Armor feat and met all other requirements for the arrow she wishes to make. At 4th, 6th, 8th, and 10th levels, the bonus of the arrows she can create with this ability increases to +2, +3, +4, and +5, respectively.
Crafting Arrows: Crafting a masterwork arrow requires 5 gp in materials, a workshop of some kind, and two days per arrow (this is an approximation of average results of the Craft skill; if you wish to calculate exactly how long it takes, refer to the Craft skill description).
Enhancing Arrows: In addition to the arrows to be crafted, a peerless archer must use materials and spend XP to create arrows with an enhancement bonus, as shown below.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Expert bowyer, ranged sneak attack +1d6 |
2nd | +2 | +3 | +0 | +0 | Sharp shooting 1, fletching +1 |
3rd | +3 | +3 | +1 | +1 | Power shot |
4th | +4 | +4 | +1 | +1 | Ranged sneak attack +2d6, fletching +2 |
5th | +5 | +4 | +1 | +1 | Sharp shooting 2 |
6th | +6 | +5 | +2 | +2 | Fletching +3 |
7th | +7 | +5 | +2 | +2 | Ranged sneak attack +3d6 |
8th | +8 | +6 | +2 | +2 | Threaten, fletching +4 |
9th | +9 | +6 | +3 | +3 | Sharp shooting 3 |
10th | +10 | +7 | +3 | +3 | Ranged sneak attack +4d6, fletching +5 |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Balance | DEX | ||
Climb | STR | ||
Craft | INT | ||
Hide | DEX | ||
Jump | STR | ||
Spot | WIS | ||
Swim | STR | ||
Wilderness Lore | Wis |