Balance (DEX; Armor check penalty)
(Player's Handbook v.3.5 variant, p. 67)
You can keep your balance while walking on a tightrope, a narrow beam, a slippery ledge, or an uneven floor.
You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can?t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
|Narrow Surface||Balance DC 1||Difficult Surface||Balance DC 1|
|7?12 inches wide||10||Uneven flagstone||10 2|
|2?6 inches wide||15||Hewn stone floor||10 2|
|Less than 2 inches wide||20||Sloped or angled floor||10 2|
1 Add modifiers from Narrow Surface Modifiers, below, as appropriate.
2 Only if running or charging. Failure by 4 or less means the character can?t run or charge, but may otherwise act normally.
Narrow Surface Modifiers
|Lightly obstructed (scree, light rubble)||+2|
|Severely obstructed (natural cavern floor, dense rubble)||+5|
|Lightly slippery (wet floor)||+2|
|Severely slippery (ice sheet)||+5|
|Sloped or angled||+2|
Add the appropriate modifier to the Balance DC of a narrow surface. These modifiers stack.
None. A Balance check doesn?t require an action; it is made as part of another action or as a reaction to
If you have the Agile feat, you get a +2 bonus on Balance checks.
If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.
Required for feats
|Up the Hill|