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Visionary Seeker

(Planar Handbook variant, p. 53)

A visionary seeker knows how to navigate the mental plain stretching out ahead, finding landfall and truly discovering what it means to know.

Requirements

Skills: Knowledge (any single) 8 ranks or Survival 8 ranks

Special: Must be inducted by a member of the Mind's Eye.


Hit die

d6

Skill points

4 + Int

Class Features

Weapon and Armor Proficiency: Visionary seekers gain no proficiency with any weapon or armor.

Spells per Day/Spells Known: At each odd-numbered visionary seeker level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved undead turning, metamagic or item creation feats, or the like). If the character had more than one spellcasting class before becoming a visionary seeker, the player must decide to which class to add each visionary seeker level for determining spells per day, spells known, and overall caster level.

Divination Expertise (Ex): A visionary seeker may add his class level to his caster level when casting divination spells. This bonus stacks with the bonus gained for additional spellcasting levels at every odd-numbered class level. For example, a 10th-level wizard/4th-level visionary seeker would cast divinations as a 16th-level caster (10 for wizard levels, 4 for visionary seeker levels, and 2 for the added spellcasting levels gained from visionary seeker class levels).

Spell Mimic (Sp): Once per day, a visionary seeker of 2nd level or higher can mimic any spell (arcane or divine) of a level no greater than his class level. He must have seen the spell cast within the previous 24 hours, and he must supply any material components or focus that the spell requires. The spell's casting time is as normal for the spell. The visionary seeker cannot apply metamagic effects to the spell, even if the original spell included such effects. Treat his caster level for the spell as equal to his highest caster level in any class.

At 6th level, a visionary seeker can use this ability twice per day, and at 10th level, he can use it three times per day.

Intuition (Ex): A 3rd-level visionary seeker gains a +2 insight bonus on initiative checks and Will saves against illusions. These bonuses increase to +4 at 7th level.

Bend Fate (Su): At 4th level, a visionary seeker gains the ability to manipulate fate in his favor. Once per day, he can add 1d6 to any d20 roll he makes. He must declare the use of this ability before rolling the d20.

Trick Fate (Su): Once per day, a visionary seeker of 8th level can reroll one roll that he has just made before the DM declares whether the roll results in success or failure. He must take the result of the reroll, even if it's worse than the original roll.

Moment of Prescience (Sp): Once per day, a 10th-level visionary seeker can use moment of prescience as a spell-like ability. Treat his caster level as equal to his highest caster level in any class.

Advancement

_, Level BAB Fort Ref Will Special Spells per Day/Spells Known
1st +0 +0 +2 +0 Divination expertise +1 level of existing spellcasting class
2nd +1 +0 +3 +0 Spell mimic 1/day
3rd +2 +1 +3 +1 Intuition (+2) +1 level of existing spellcasting class
4th +3 +1 +4 +1 Bend fate
5th +3 +1 +4 +1 +1 level of existing spellcasting class
6th +4 +2 +5 +2 Spell mimic 2/day
7th +5 +2 +5 +2 Intuition (+4) +1 level of existing spellcasting class
8th +6 +2 +6 +2 Trick fate
9th +6 +3 +6 +3 +1 level of existing spellcasting class
10th +7 +3 +7 +3 Moment of prescience 1/day, spell mimic 3/day

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Sense Motive WIS no no
Spellcraft INT yes no
Spot WIS no no
Survival WIS no no

Spells for Visionary Seeker