(Player's Guide to Faerûn variant, p. 59)

Hathrans comprise an elite sisterhood of spellcasters who lead Rashemen.


Alignment: Lawful good, lawful neutral, or neutral good

Skills: Knowledge (local) (Rasheman) 4 ranks

Feats: Ethran , Leadership

Gender: Female.
Region: Rashemen.
Spells: Able to cast 4th-level arcane or divine spells.
Patron Deity: Chauntea, Mielikki, or Mystra.
Special: The candidate must be a member in good standing of the Witches of Rashemen, and she may not possess any item creation feats other than Scribe Scroll.

Hit die


Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Hathrans gain proficiency with the whip, but not with any other weapons, nor with any armor or shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.

Spells per Day/Spells Known: When a new hathran level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever spellcasting class granted her access to 4th-level spells before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, improved chance of turning or rebuking undead, and so on), except for an increased effective level of spellcasting. This essentially means that she adds the level of hathran to the level of whatever other spellcasting class granted her access to 4th-level spells, then determines spells per day, spells known, and caster level accordingly.

If a character had more than one spellcasting class that granted access to 4th-level spells before she became a hathran, she must decide to which class she adds each level of hathran for the purpose of determining spells per day and spells known.

Additionally, a small number of spells are added to the hathran's class list for any spellcasting classes in which she can cast 4th-level spells.

Leadership Bonus (Ex): Beginning at 1st level, the hathran gains a +2 bonus to her Leadership score for the purpose of recruiting a cohort, with the following restriction: The cohort must be Rashemi and must either be a female with the Ethran feat or a male with at least one level in barbarian.

Rashemi Spirit Magic (Ex): A hathran's training in the unique magic of her homeland gives her uncanny versatility. Beginning at 1st level, a hathran who prepares spells may choose to spontaneously cast any spell she knows in place of any spell of the same level that she has prepared, even if it is not on the same spell list as the substituted one. If the hathran normally does not prepare spells, she may instead utilize metamagic feats without the additional casting time normally required, though a spell so altered still uses up a higher-level spell slot, as normal. The hathran must be within the boundaries of Rashemen to use this ability, and there is no limit to the number of times she may do so.

Taboo: In Rashemi society, the crafting of magic items is left strictly to male spellcasters. With the exception of the Scribe Scroll feat, no hathran may select item creation feats.

Spirit Speech (Su): At 2nd level, the hathran gains the ability to speak to and understand any creature with the spirit subtype. This ability functions regardless of the language that the hathran and the spirit actually use to converse. The hathran also gains a +2 bonus on any Charisma-based sk ill or ability check s made when dealing with spirits.

Awe of the Wychlaran (Ex): At 3rd level, the hathran radiates such power and authority that her fellow Rashemi find it difficult to act against her. Any character from the Rashemen region whose character level is lower than or equal to that of the hathran takes a —2 penalty on attack rolls and opposed skill checks made against her. This penalty increases to —4 at 7th level and to —6 at 10th level.

Universal Spirit Magic (Ex): At 3rd level, the hathran's affinity for spirit magic is such that she can commune with spirits outside of Rashemen. Once per day, she may use her Rashemi spirit magic ability outside of Rashemen. The hathran can use this ability twice per day at 6th level and three times per day at 9th level.

Spirit Concordat (Ex): At 4th level, the hathran casts all spells in the planar ally spell chain at +1 caster level.

Circle Leader (Ex): At 5th level, the hathran can become a circle leader and act as the focus for Rashemi circle magic. See page 59 of the FORGOTTEN REALMS Campaign Setting for details on circle magic.

Spirit Dominion: At 8th level, the hathran casts all spells in the planar binding spell chain at +1 caster level.

Great Circle Leader (Ex): By the time the hathran reaches 10th level, she has mastered the art of circle magic and can lead a great circle. A great circle can have a total of nine assistants instead of five.


A hathran who violates her alignment, commits an act of treason against Rashemen or the wychlaran, or takes any item creation feat except Scribe Scroll can no longer advance in the hathran prestige class. Furthermore, she loses the benefits of her Leadership bonus, Rashemi spirit magic, and other abilities of the prestige class that relate to Rashemi. An atonement spell cast by a cleric of an appropriate deity is sufficient to restore her class abilities and advancement potential. If the violation involved an item creation feat, the hathran must swear a solemn oath never to use the feat.


Level BAB Fort Ref Will Special Spells per Day/Spells Known
1st +0 +2 +0 +2 Leadership bonus, Rashemi spirit magic, taboo +1 level of existing spellcasting class
2nd +1 +3 +0 +3 Spirit speech +1 level of existing spellcasting class
3rd +1 +3 +1 +3 Awe of the wychlaran —2, universal spirit magic 1/day +1 level of existing spellcasting class
4th +2 +4 +1 +4 Spirit concordat +1 level of existing spellcasting class
5th +2 +4 +1 +4 Circle leader +1 level of existing spellcasting class
6th +3 +5 +2 +5 Universal spirit magic 2/day +1 level of existing spellcasting class
7th +3 +5 +2 +5 Awe of the wychlaran —4 +1 level of existing spellcasting class
8th +4 +6 +2 +6 Spirit dominion +1 level of existing spellcasting class
9th +4 +6 +3 +6 Universal spirit magic 3/day +1 level of existing spellcasting class
10th +5 +7 +3 +7 Awe of the wychlaran —6, great circle leader +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Diplomacy CHA no no
Knowledge Int yes no
Perform CHA no no
Profession WIS yes no
Speak Language None yes no
Spellcraft INT yes no
Survival WIS no no
Swim STR no yes

Also appears in

  1. Forgotten Realms Campaign Setting

Spells for Hathran