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Reachrunner

(Races of Eberron variant, p. 153)

Known for their mastery of the untamed world, some shifters rise above others in woodslore, physical ability, and stamina to claim the revered mantle of the reachrunner — the greatest of shifter trackers and scouts.

Requirements

Base Attack Bonus: +5

Skills: Listen 5 ranks , Spot 4 ranks , Survival 8 ranks

Feats: Endurance , Track

Race: Shifter.


Hit die

d8

Skill points

4 + Int

Class Features

Athletics (Ex): Long days spent in the wild have honed your athletic abilities to their finest edge. Starting at 1st level, you add your reachrunner level as a bonus on all Climb, Balance, and Jump checks.

Fast Movement (Ex): Reachrunners are trained to move at high speed, particularly in combat. Starting at 1st level, if you are wearing light armor or no armor and are carrying a light load, your base land speed increases by 5 feet.

At 4th level, your base land speed increases by an additional 5 feet under the same conditions.

Wild Senses (Ex): Every scout knows the importance of remaining alert and ready for battle, and reachrunners work diligently to sharpen their already keen senses. Starting at 1st level, you add your reachrunner level as a bonus on all Spot and Listen checks.

Nature's Stride (Ex): Beginning at 2nd level, you gain the ability to move rapidly through obstacles that would normally slow movement. In any natural outdoor terrain, you can enter any square that normally costs two squares of movement (such as heavy undergrowth, shallow bog, or up a hill) at normal speed, spending only one square of movement. You can enter any square that normally costs four squares of movement (such as deep bog) by spending only two squares of movement.

Swift Tracker (Ex): Beginning at 3rd level, you can move at your normal speed while following tracks. See the ranger class feature, page 48 of the Player's Handbook.

Shifter Endurance (Ex): Also at 3rd level, you become hardier when shifting. When you shift, you gain a +2 bonus on Constitution checks, Constitution-based skill checks, and Fortitude saves, and the duration of your shifting increases by 2 rounds.

Run: At 4th level, you gain Run as a bonus feat.

Pouncing Ambush (Ex): At 5th level, whenever you use the charge action against a flat-footed opponent, you can make a full attack instead of a single attack after moving. You can only use this ability while shifting.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Athletics, fast movement (+5 ft.), wild senses
2nd +2 +3 +3 +0 Nature's stride
3rd +3 +3 +3 +1 Swift tracker, shifter endurance
4th +4 +4 +4 +1 Fast movement (+10 ft.), Run
5th +5 +4 +4 +1 Pouncing ambush

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Handle Animal CHA yes no
Heal WIS no no
Hide DEX no yes
Jump STR no yes
Knowledge (geography) INT yes no
Knowledge (nature) INT yes no
Listen WIS no no
Move Silently DEX no yes
Spot WIS no no
Survival WIS no no
Swim STR no yes
Use Rope DEX no no

Spells for Reachrunner