Thayan Slaver
(Unapproachable East variant, p. 37)
Thayan slavers are cruel marauders who use their awful abilities to abduct creatures and then break their wills.
Requirements
Alignment: Any evil
Race: Human
Skills: Appraise 10 ranks , Intimidate 10 ranks , Use Rope 5 ranks
Special: Sneak attack damage +2d6.
Special: The character must qualify to select regional feats from Thay (Thay is his home region, or he has 2 ranks in Knowledge [local—Thay]).
Hit die
d6
Skill points
4 + Int
Class Features
Weapon and Armor Proficiency: Thayan slavers are proficient with all simple weapons, with light armor, and with shields. They are also proficient with the sap, spiked chain, whip, and net.
Spells Per Day/Spells Known: At each Thayan slaver level, the character gains the ability to cast a small number of arcane spells. He gains arcane spells per day according to Table 2—13. He must choose his spells from the Thayan slaver spell list, below. The slaver's caster level is equal to his Thayan slaver level. To cast a spell, the slaver must have an Intelligence score of at least 10 + the spell's level. Thayan slaver bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the slaver's Intelligence modifier. When the slaver gets 0 spells of a given level, such as 0 1st-level spells at 1st level, the slaver gets only bonus spells. The slaver prepares and casts spells just as a wizard does.
Ruthless Beating: A Thayan slaver is an expert at dealing out nonlethal punishment. He takes no penalty for choosing to deal subdual damage instead of normal damage with a melee weapon. A slaver may also use a melee weapon to deal subdual damage in a sneak attack, although he attacks with a —2 penalty in this case.
Enervating Attack: As the assassin death attack ability, except that Thayan slavers have only the option of paralyzing their victims. If a Thayan slaver has levels in the assassin prestige class (see Chapter 2: Characters in the DUNGEON MASTER's Guide), he may add his assassin and Thayan slaver class levels together for purposes of calculating the DC of his enervating attack. Slaver class levels do not add to the DC of the assassin's death attack.
Break Will (Ex): At 2nd level, the Thayan slaver gains the ability to break a target's will. Any time the Thayan slaver wins an Intimidation check by 10 or more, the opponent takes 1 point of temporary Wisdom damage. Such lost Wisdom returns at the rate of 1 point per day of rest, but most Thayan slavers don't give their slaves a chance to recover.
Sneak Attack (Ex): At 4th, 7th, and 10th level, a Thayan slaver deals additional sneak attack damage as the rogue ability. If the Thayan slaver gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack.
Crippling Strike (Ex): At 5th level, a Thayan slaver can sneak attack opponents with such precision that his blows weaken and hamper them. When the slaver damages an opponent with a sneak attack, that opponent also takes 1 point of temporary Strength damage. Ability points lost in this way return on their own at the rate of 1 point per day for each damaged ability.
Stunning Blow (Ex): Three times per day, an 8th-level Thayan slaver may declare a stunning blow before any melee attack. If the slaver hits, the victim must make a successful Fortitude save (DC 10 + Thayan slaver class level + Thayan slaver's Intelligence modifier) or be stunned for 1 round (until just before the slaver's next action). A stunned character can't act and loses any Dexterity bonus to Armor Class. Attackers get a +2 bonus on attack rolls against a stunned opponent.
Advancement
Spells Per Day | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | BAB | Fort | Ref | Will | Special | 1st | 2nd | 3rd | 4th |
1st | +0 | +0 | +2 | +0 | Ruthless beating, enervating attack | 0 | — | — | — |
2nd | +1 | +0 | +3 | +0 | Break will | 1 | — | — | — |
3rd | +2 | +1 | +3 | +1 | — | 1 | 0 | — | — |
4th | +3 | +1 | +4 | +1 | Sneak attack +1d6 | 1 | 1 | — | — |
5th | +3 | +1 | +4 | +1 | Crippling strike | 2 | 1 | 0 | — |
6th | +4 | +2 | +5 | +2 | — | 2 | 1 | 1 | — |
7th | +5 | +2 | +5 | +2 | Sneak attack +2d6 | 2 | 2 | 1 | 0 |
8th | +6 | +2 | +6 | +2 | Stunning blow | 3 | 2 | 1 | 1 |
9th | +6 | +3 | +6 | +3 | — | 3 | 2 | 2 | 1 |
10th | +7 | +3 | +7 | +3 | Sneak attack +3d6 | 3 | 3 | 2 | 1 |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Appraise | INT | ||
Bluff | CHA | ||
Concentration | CON | ||
Craft | INT | ||
Diplomacy | CHA | ||
Forgery | INT | ||
Heal | WIS | ||
Hide | DEX | ||
Intimidate | CHA | ||
Listen | WIS | ||
Move Silently | DEX | ||
Profession | WIS | ||
Search | INT | ||
Sense Motive | WIS | ||
Spot | WIS | ||
Use Rope | DEX |