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Warforged Juggernaut

(Eberron Campaign Setting variant, p. 83)

As a machine of war, the juggernaut is among the best at dealing damage and sustaining punishment.

Requirements

Base Attack Bonus: +5

Feats: Adamantine Body , Improved Bull Rush , Power Attack

Race: Warforged.


Hit die

d12

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Warforged juggernauts gain no proficiency with any weapons, armor, or shields (except as noted below).

Armor Spikes (Ex): At 1st level, a warforged juggernaut grows armor spikes and gains proficiency in their use as a weapon. These adamantine armor spikes deal 1d6 points of piercing damage on a successful grapple attack. While the spikes can't be removed, they can be affected by spells like any other weapon. At 4th level, the damage these armor spikes deal increases to 1d8.

Expert Bull Rush (Ex): A warforged juggernaut can add its class level to Strength checks when making a bull rush attempt or defending against a bull rush. A warforged juggernaut can also add its class level to Strength checks when trying to break down doors.

Powerful Charge: A warforged juggernaut gains Powerful Charge (see page 57) as a bonus feat.

Reserved: Starting at 1st level, a warforged juggernaut begins to distance itself from living creatures. Because of this change in its nature, a warforged juggernaut takes a penalty equal to its juggernaut class level (—1 at 1st level, —2 at 2nd level, and so on) when using the following skills: Bluff, Diplomacy, Gather Information, and Sense Motive.

Charge Bonus (Ex): Starting at 2nd level, a warforged juggernaut gains an extra +1 bonus on its attack roll when making a charge (total bonus of +3). At 4th level, this extra bonus increases to +2 (total bonus of +4).

Construct Perfection (Ex): A warforged that follows the path of the juggernaut seeks to improve itself by embracing its construct heritage. As a warforged juggernaut advances, it abandons what it considers the weaknesses of the living construct form to gain qualities more indicative of true constructs. While retaining its intelligence and sentience, a warforged juggernaut gains the following construct features as it advances in level.

Construct Perfection I—At 2nd level, a warforged juggernaut is no longer subject to nonlethal damage or extra damage from critical hits.

Construct Perfection II—At 3rd level, a warforged juggernaut gains immunity to all mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects).

Construct Perfection III—At 4th level, a warforged juggernaut gains immunity to death effects and necromancy effects.

Construct Perfection IV—At 5th level, a warforged juggernaut is no longer subject to ability damage or ability drain.

Extended Charge (Ex): Starting at 2nd level, a warforged juggernaut gains +5 feet to its speed when making a charge.

Healing Immunity: Starting at 3rd level, as a warforged juggernaut becomes more like a construct and less like a living creature, it becomes immune to the effects of spells from the healing subschool. In addition, it can no longer benefit from the effects of consumable spells and magic items, such as heroes' feast and potions.

Superior Bull Rush (Ex): Starting at 3rd level, when a warforged juggernaut makes a successful bull rush against an opponent, it can choose to deal damage equal to that of its armor spikes plus its Strength modifier against the opponent in addition to the normal results of a bull rush. If the bull rush was made as part of a charge, the juggernaut can add its extra damage from the Powerful Charge feat or the Greater Powerful Charge feat as well.

Greater Powerful Charge: At 5th level, a warforged juggernaut gains Greater Powerful Charge (see page 54) as a bonus feat.

Advancement

Level BAB Fort Ref Will Special
1st +0 +2 +0 +0 Armor spikes 1d6, Expert Bull Rush, Powerful Charge, reserved
2nd +1 +3 +0 +0 Charge bonus +1, construct perfection I, extended charge
3rd +2 +3 +1 +1 Construct perfection II, healing immunity, Superior Bull Rush
4th +3 +4 +1 +1 Armor spikes 1d8, bonus on charge +2, construct perfection III
5th +3 +4 +1 +1 Construct perfection IV, Greater Powerful Charge

Class skills

Skill name Key ability Trained only Armor check penalty
Climb STR no yes
Craft INT no no
Intimidate CHA no no
Jump STR no yes
Survival WIS no no
Swim STR no yes

Spells for Warforged Juggernaut