Weapon Master
(Sword and Fist: A Guidebook to Monks and Fighters variant, p. 38)
For weapon masters, the perfection of kiis found in the mastery of a single melee weapon.
Requirements
Base Attack Bonus: +5
Skills: Intimidate 4 ranks
Feats: Dodge , Mobility , Combat Reflexes , Expertise , Weapon Focus , Whirlwind Attack
Proficiency: With your weapon of choice.
Dexterity: 13+.
Hit die
d10
Skill points
2 + Int
Class Features
Ki Damage: After you score a hit with your weapon of choice, you do not roll dice to determine the damage. Instead, you figure the normal maximum damage (not a critical hit) you can inflict with that weapon and do that much damage to the target. Assume you use a longsword, have a base attack bonus of +7, and possess a 17 Strength. A longsword does 1d8 damage, so its maximum damage is 8 points. Your Strength modifier is +3, so add that for a total of 11. Additional damage, such as from using the Power Attack feat (following all the rules for it normally) and the sneak attack ability are determined normally; they are not maximized. This ability cannot be used when you roll a successful critical hit.
Increased Multiplier: Determine the standard critical multiplier for your weapon of choice. With this ability, you can increase that multiplier by +1. For example, the longsword has a critical multiplier of ×2. Using this ability, you can increase that multiplier to ×3 (2+1=3) once per day at 2nd level. You must declare the use of this ability before you roll any damage dice.
Superior Weapon Focus: Stacking with any existing Weapon Focus bonus, this adds an additional +1 to all attack rolls with the weapon master's weapon of choice.
Superior Combat Reflexes: This ability lets you make a total number of attacks of opportunity in a round equal to your Dexterity modifier plus your Wisdom modifier.
Ki Critical: Gain the Improved Critical feat for free. If you already possess this feat, add an additional +2 to your weapon of choice's threat range for critical hits.
Ki Whirlwind: You can make a Whirlwind Attack as a standard action rather than a full attack action.
Multiclass Note: Monk characters can freely multiclass with this class. In other words, you can give your monk PC a weapon master level, then return to the monk class for your next level, take a weapon master level after that, and so on.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | Ki damage 1/day/level |
2nd | +2 | +0 | +3 | +0 | Increased multiplier 1/day |
3rd | +3 | +1 | +3 | +1 | Superior Weapon Focus |
4th | +4 | +1 | +4 | +1 | Increased multiplier 2/day |
5th | +5 | +1 | +4 | +1 | Superior Combat Reflexes |
6th | +6 | +2 | +5 | +2 | Increased multiplier 3/day |
7th | +7 | +2 | +5 | +2 | Ki critical |
8th | +8 | +2 | +6 | +2 | Increased multiplier 4/day |
9th | +9 | +3 | +6 | +3 | Ki Whirlwind Attack |
10th | +10 | +3 | +7 | +3 | Increased multiplier 5/day |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Intimidate | CHA | ||
Knowledge (weaponry) | INT | ||
Listen | WIS | ||
Sense Motive | WIS | ||
Spot | WIS |