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Weapon Master

(Sword and Fist: A Guidebook to Monks and Fighters variant, p. 38)

For weapon masters, the perfection of kiis found in the mastery of a single melee weapon.

Requirements

Base Attack Bonus: +5

Skills: Intimidate 4 ranks

Feats: Dodge , Mobility , Combat Reflexes , Expertise , Weapon Focus , Whirlwind Attack

Proficiency: With your weapon of choice.
Dexterity: 13+.


Hit die

d10

Skill points

2 + Int

Class Features

Ki Damage: After you score a hit with your weapon of choice, you do not roll dice to determine the damage. Instead, you figure the normal maximum damage (not a critical hit) you can inflict with that weapon and do that much damage to the target. Assume you use a longsword, have a base attack bonus of +7, and possess a 17 Strength. A longsword does 1d8 damage, so its maximum damage is 8 points. Your Strength modifier is +3, so add that for a total of 11. Additional damage, such as from using the Power Attack feat (following all the rules for it normally) and the sneak attack ability are determined normally; they are not maximized. This ability cannot be used when you roll a successful critical hit.

Increased Multiplier: Determine the standard critical multiplier for your weapon of choice. With this ability, you can increase that multiplier by +1. For example, the longsword has a critical multiplier of ×2. Using this ability, you can increase that multiplier to ×3 (2+1=3) once per day at 2nd level. You must declare the use of this ability before you roll any damage dice.

Superior Weapon Focus: Stacking with any existing Weapon Focus bonus, this adds an additional +1 to all attack rolls with the weapon master's weapon of choice.

Superior Combat Reflexes: This ability lets you make a total number of attacks of opportunity in a round equal to your Dexterity modifier plus your Wisdom modifier.

Ki Critical: Gain the Improved Critical feat for free. If you already possess this feat, add an additional +2 to your weapon of choice's threat range for critical hits.

Ki Whirlwind: You can make a Whirlwind Attack as a standard action rather than a full attack action.

Multiclass Note: Monk characters can freely multiclass with this class. In other words, you can give your monk PC a weapon master level, then return to the monk class for your next level, take a weapon master level after that, and so on.

Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +2 +0 Ki damage 1/day/level
2nd +2 +0 +3 +0 Increased multiplier 1/day
3rd +3 +1 +3 +1 Superior Weapon Focus
4th +4 +1 +4 +1 Increased multiplier 2/day
5th +5 +1 +4 +1 Superior Combat Reflexes
6th +6 +2 +5 +2 Increased multiplier 3/day
7th +7 +2 +5 +2 Ki critical
8th +8 +2 +6 +2 Increased multiplier 4/day
9th +9 +3 +6 +3 Ki Whirlwind Attack
10th +10 +3 +7 +3 Increased multiplier 5/day

Class skills

Skill name Key ability Trained only Armor check penalty
Intimidate CHA no no
Knowledge (weaponry) INT no no
Listen WIS no no
Sense Motive WIS no no
Spot WIS no no

Spells for Weapon Master