Witch Slayer
(Tome of Magic variant, p. 67)
Witch slayers devote themselves to capturing and destroying those who share their souls with other entities.
Requirements
Base Attack Bonus: +5
Skills: Knowledge (religion) 4 ranks , Sense Motive 4 ranks
Special: Must have fought a binder or possessed creature
Hit die
d8
Skill points
4 + Int
Class Features
Smite Spirit Sharer (Su): Once per day per witch slayer level, you can smite a binder with a bound vestige or any creature possessed by another (by means of malevolence, a dual mind, or any similar ability) with a normal melee attack. You add your Charisma bonus (if any) to your attack roll and deal 1 extra point of damage per witch slayer level. If you accidentally smite a creature that is not either possessed or bound to a vestige, the smite has no effect, but the ability is still used up for that day.
Mettle (Su): Beginning at 2nd level, you can shrug off magical effects that could harm you. If you make a successful Will or Fortitude saving throw that would normally reduce (rather than negate) a spell or other magical effect, the magic has no effect on you at all. Any spell that is normally negated by a successful saving throw is unaffected by this ability.
Locate Possession (Su): By the time you attain 3rd level, you have attuned your senses to discern the presence of possessing forces. By concentrating for a full round, you can determine the presence or absence of any possessing mind within a 60-foot cone. By concentrating for a second full round, you can determine the location of the possessed creature or object. A possessing creature whose Hit Dice are higher than your character level can attempt a Will saving throw (DC 10 + your witch slayer level + your Cha modifier) to avoid detection. An opponent that succeeds on the saving throw has immunity to your locate possession ability for 24 hours.
Slippery Mind (Ex): At 4th level, you gain the special rogue ability slippery mind (PH 51).
Momentary Disjunction (Su): At 5th level, you can temporarily disable the spellcasting, spell-like, and supernatural abilities of a single creature within 30 feet as a swift action. If the target fails a Will saving throw (DC 20 + your Cha modifier), it cannot use spells, spell-like abilities, or supernatural abilities of any kind, as if affected by an antimagic field, for 1 round. Once you have used this ability, you cannot do so again for 5 rounds.
Multiclass Note: A paladin who becomes a witch slayer can continue advancing as a paladin.
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Smite spirit sharer |
2nd | +2 | +3 | +0 | +3 | Mettle |
3rd | +3 | +3 | +1 | +3 | Locate possession |
4th | +4 | +4 | +1 | +4 | Slippery mind |
5th | +5 | +4 | +1 | +4 | Momentary disjunction |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Bluff | CHA | ||
Concentration | CON | ||
Craft | INT | ||
Decipher Script | INT | ||
Gather Information | CHA | ||
Intimidate | CHA | ||
Knowledge (arcana) | INT | ||
Knowledge (history) | INT | ||
Knowledge (local) | INT | ||
Knowledge (religion) | INT | ||
Knowledge (the planes) | INT | ||
Listen | WIS | ||
Profession | WIS | ||
Search | INT | ||
Sense Motive | WIS | ||
Spellcraft | INT | ||
Spot | WIS | ||
Survival | WIS |