Wizard level 2 spells

More spell levels: 0 1 2 3 4 5 6 7 8 9

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Spymaster's Coin Divination CS 1 hour/level or until triggered, then 1 round/level Touch V, S, AF, 1 standard action
Stay the Hand Enchantment PH2 Instantaneous Medium (100 ft. + 10 ft./level) V, 1 immediate action
Steal Size Transmutation RDr 1 minute/level (D) Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Sting Ray Enchantment Sc_ 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Stolen Breath Necromancy Sc_ Instantaneous; see text Medium (100 ft. + 10 ft./level) V, S, AF, 1 standard action
Stone Bones Transmutation Gh 10 minutes/level Touch V, S, AF, 1 action
Stone Bones Transmutation Mag 10 minutes/level Touch V, S, AF, 1 action
Stone Bones Transmutation Sc_ 10 minutes/level Touch V, S, AF, DF, 1 standard action
Stormrunner's Ward Abjuration Sto 1 hour/level (D) Touch V, S, M, 1 full round
Stretch Weapon Transmutation PH2 One attack 0 ft. V, 1 swift action
Suffer the Flesh Transmutation MoE 1 round Personal V, S, M, 1 swift action
Summon Monster II Conjuration PH 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, AF, DF, 1 round
Summon Swarm Conjuration PH Concentration + 2 rounds Close (25 ft. + 5 ft./2 levels) V, S, M, DF, 1 round
Summon Undead II Conjuration Mag
Summon Undead II Conjuration PG
Summon Undead II Conjuration Gh
Summon Undead II Conjuration HH
Summon Undead II Conjuration LM
Summon Undead II Conjuration Sc_ 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, AF, DF, 1 round
Sun Bolt Evocation ShS 1 round Medium (100 ft. + 10 ft./level) V, S, 1 standard action