Wizard level 7 spells

More spell levels: 0 1 2 3 4 5 6 7 8 9

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Simbul's Spell Sequencer Transmutation PG None None None
Simbul's Synostodweomer Transmutation Mag 1 round Personal V, S, 1 full round
Simulacrum Illusion PH Instantaneous 0 ft. V, S, M, XP, 12 hours
Solipism Illusion Sc_ 1 round/level (D) Medium (100 ft. + 10 ft./level) V, 1 standard action
Soul Link Necromancy FCI 1 hour/level Touch V, S, M, 1 standard action
Spell Matrix Transmutation Sc_ 10 minutes/level (D) Personal V, S, AF, 1 standard action
Spell Snare, Greater Abjuration MoE 10 minutes/level Touch S, M, 1 minute
Spell Turning Abjuration PH Until expended or 10 min./level Personal V, S, M, DF, 1 standard action
Statue Transmutation PH 1 hour/level (D) Touch V, S, M, 1 round
Stone Body Transmutation SS 1 round/level (D) Personal V, S, M, 1 action
Stone Shape, Greater Transmutation Und None None None
Stone Shape, Greater Transmutation Sc_ Instantaneous Touch V, S, M, DF, 1 standard action
Stone Trap Transmutation ShS See text Close (25 ft. + 5 ft./2 levels) V, S, M, DF, 1 standard action
Stored Lightning Bolt Evocation SoS See text 120 ft. V, S, M, 1 standard action
Stun Ray Conjuration Sc_ 1d4+1 rounds; see text Close (25 ft. + 5 ft./2 levels) V, S, M, 1 standard action
Stunning Breath, Greater Transmutation Dr None None None
Submerge Ship Evocation Sc_ 1 hour/level Touch V, S, AF, 10 minutes
Summon Aspect of Bahamut Conjuration RDr Concentration (maximum of 1 round/level) + 1 round Close (25 ft. + 5 ft./2 levels) V, S, AF, DF, 1 round
Summon Monster VII Conjuration PH 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, AF, DF, 1 round
Sword of Darkness Necromancy CAr None None V, S, M, None