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Hand of Tyr

( City of Splendors: Waterdeep, p. 145)

[General]

You have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit. Most who take this feat wrap their right hands in white gauze, voluntarily refraining from using the hand. Others have lost their hand in battle, and a few fanatical followers of the Maimed God choose to cut off their hand to demonstrate their zeal and devotion to Tyr's faith.

Prerequisite

ability to turn undead, alignment lawful good, Patron Tyr,

Benefit

As long as you refrain from using your right hand, you receive a +1 sacred bonus on attack rolls, damage rolls, and Will saves. Since you are using only one hand, you cannot fi ght with two weapons, wield a two-handed weapon, or fight with a one-handed weapon and a heavy shield. You can fight with a one-handed weapon and a light shield, but you cannot use your shield hand to hold other objects such as a holy symbol, spell components, or a light source. (This means you must use your weapon hand to cast spells, so you might have to drop or sheathe a weapon when you wish to cast a spell requiring your holy symbol or somatic components.) You take a -4 penalty on Climb, Disable Device, Open Lock, and Tumble checks. You can only gain the benefit of wearing one magic ring. If you previously considered yourself right-handed, you suffer no penalty for using your left hand as your primary hand. Handedness isn't defined in the game; the point of the vow is to restrict yourself to using one hand).

Special

If you violate your oaths and use your right hand for any purpose, you lose the benefi ts of this feat until you perform a rite of purification in a shrine or temple of Tyr, which requires 24 hours of vigil and prayer.