( Complete Warrior, p. 100)


You can wound your opponents' legs, hampering their movement.


base attack bonus +4, Sneak attack ability,


If you hit with a melee sneak attack, you may choose to forgo 2d6 points of extra sneak attack damage to reduce your opponent's base speed by half. This speed reduction ends after 24 hours have passed or a successful DC 15 Heal check or the application of any cure spell or other magical healing is made. Creatures immune to sneak attack damage and creatures with no legs or more than four legs can't be slowed down with a hamstring attack. It takes two successful hamstring attacks to affect quadrupeds. Other speeds (fl y, burrow, and so on) aren't affected. You may use this ability once per round.

Also appears in

  1. Song and Silence: A Guidebook to Bards and Rogues