Mentor
( Dungeon Master's Guide II, p. 176)[General]
A character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice.
Prerequisite
Apprentice (DMG2) , 8 Ranks in at least two of the four skills associated with your Mentor Category, Must have graduated from an Apprenticeship,
Benefit
When you select this feat, you gain all the benefits described in this section for being a mentor.
First the Mentor gains an Apprentice
Second, since the Mentor spends so much time teaching and practicing they gain a +2 competence bonus to any of the four associated skills:
Mentor Category | Skill 1 | Skill 2 | Skill 3 | Skill 4 |
---|---|---|---|---|
Craftsman | Appraise | Craft (any) | Knowledge (Arch/Eng) | Profession (any) |
Criminal | Bluff | Gather Information | Open Lock | Sleight of Hand |
Entertainer | Diplomacy | Gather Information | Perform | Profession (any) |
Martial Artist | Balance | Concentration | Jump | Tumble |
Philosopher | Concentration | Knowledge (Religion) | Knowledge (any one other) | Sense Motive |
Soldier | Climb | Handle Animal | Intimidate | Ride |
Spellcaster | Concentration | Knowledge (Arcana) | Spellcraft | Use Magic Device |
Woodsman | Climb | Handle Animal | Knowledge (Nature) | Survival |