Gatekeeper initiate

( Eberron Campaign Setting, p. 54)


You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations.


Ability to spontaneously cast summon nature's ally,

Required for

Repel Aberration (ECS) ,


You get a +2 bonus on saving throws against the supernatural and spelllike abilities of aberrations. Add Knowledge (the planes) to your list of druid class skills. You may use Knowledge (the planes) rather than Knowledge (dungeoneering) when making skill checks to identify aberrations and their special abilities. In addition, you can cast the following spells as if they were on the druid spell list at the indicated level. 1st level: protection from evil. 2nd level: zone of natural purity*. 3rd level: dimensional anchor. 4th level: nature's wrath*. 5th level: banishment. 6th level: dimensional lock. 7th level: return to nature*. 8th level: mind blank. 9th level: imprisonment. * New spell, see Chapter 5: Magic.