Inaccurate?

Weapon Group (Double Weapons)

( Unearthed Arcana, p. 96)

[General]

You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.

Prerequisite

Base attack bonus +1,

Benefit

Whenever you take a Weapon Group proficiency feat, you also gain profi ciency in the exotic double weapons associated with that group. When you take this feat, you gain profi ciency in the exotic double weapons associated with the weapon groups that you already know how to use. Some exotic double weapons require you to be profi cient with two weapon groups to gain profi ciency in their use from this feat. Axes: orc double axe, dwarven urgrosh (must also have Weapon Group [spears and lances]). Flails and Chains: dire fl ail, gyrspike(A) (must also have Weapon Group [heavy blades]). Heavy Blades: double scimitarA, gyrspike(A) (must also have Weapon Group [fl ails and chains]), two-bladed sword. Maces and Clubs: double mace(A). Picks and Hammers: double hammer(W), gnome hooked hammer. Spears and Lances: dwarven urgrosh (must also have Weapon Group [axes]).

Special

If you include exotic double weapons from sources other than the Player's Handbook, the DM should assign those weapons to a weapon group as appropriate for the campaign. The lists above includes weapons featured in the Arms and Equipment Guide (marked A) and Complete Warrior (marked W).

Normal

When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.