Inaccurate?

Weapon Group (Maces and Clubs)

( Unearthed Arcana, p. 96)

[General]

You understand how to use maces and clubs.

Prerequisite

Benefit

You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, quarterstaff, sap, and warmaceW (two-handed use).

Special

If you use the Arms and Equipment Guide, this weapon group also includes the maul.

Normal

When using a weapon with which you are not profi - cient, you take a -4 penalty on attack rolls.