Apocalypse Frog Swarm( Book of Exalted Deeds, p. 188)
RaceSize object (2) Magical Beast
Hit dice: 5d10 (27 hp)
Speed: 20 ft.
Armor class: 16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack/Grapple: +5/+0
Attack: Swarm (1d6 plus eternal torpor)
Full Attack: Swarm (1d6 plus eternal torpor)
Space/Reach: 5 ft./0 ft.
Special Attacks: Distraction, eternal torpor
Special Qualities: Low-light vision, retributive aura, swarm traits
Saves: Fort +6 Ref +6 Will +3
Abilities: Str 1, Dex 14, Con 11, Int 1, Wis 14, Cha 4
Organization: Solitary, orchestra (2?5), or symphony (6?1
Challenge Rating: 4
Alignment: Always neutral
A sleek amphibian with glossy green skin, webbed toes, and black eyes, the apocalypse frog bears a golden starburst pattern on its back.
An apocalypse frog swarm can be a nuisance to good creatures, but it carries an affliction called eternal torpor that is detrimen- tal to evil creatures.
Distraction (Ex): Any living creature that begins its turn with an apocalypse frog swarm in its square must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Eternal Torpor (Su): Any evil creature wounded by the swarm must make a DC 14 Fortitude save or succumb to eternal torpor (an affliction described in Chapter 3: Exalted Equipment).
Retributive Aura (Su): This effect is always active in a 30-foot-radius spread centered on the swarm. whenever the apocalypse frog swarm takes damage from any source, every creature within the area immediately takes an equal amount of damage. A successful DC 14 Fortitude save halves the damage. Regardless of the source of the damage to the swarm, the damage dealt to other creatures by this effect is not subject to negation or reduction because of resistance, damage reduction, spell resistance, or the like. The save DC is Constitution-based.
Swarm Traits: A swarm of apocalypse frogs takes no damage from slashing and piercing weapons. It is immune to critical hits, flanking, and spells that target a certain number of creatures (such as disintegrate). The swarm takes a —10 penalty on saving throws against spells or effects that affect an area, such as many evocation spells or grenadelike weapons. If the area effect attack does not allow a saving throw, the swarm takes double damage instead. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple another.
The swarm deals automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover.
Skills: An apocalypse frog swarm receives a +8 racial bonus on Jump checks