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Leskylor

( Book of Exalted Deeds, p. 178)

Large Magical Beast

Hit dice: 6d10 + 18 (51)

Initiative: +4

Speed: 40 ft. , Fly 80 ft. (Average)

Armor class: 19 (-1 size, +10 natural), touch 9, flat-footed 19

Base Attack/Grapple: +6/+16

Attack: Claw +11 melee (1d8+6)

Full Attack: 2 claws +11 melee (1d8+6) and Bite +6 melee (2d6+3)

Space/Reach: 10 ft./10 ft.

Special Attacks: Frost breath, improved grab, pounce, rake, spell-like abilities

Special Qualities: Darkvision 60 ft., immunity to cold, spell-like abilities

Saves: Fort +8 Ref +5 Will +3

Abilities: Str 22, Dex 11, Con 17, Int 15, Wis 13, Cha 14

Skills: Hide +2, Listen +7, Move Silently +6, Search +8, Spot +7, Swim +12

Feats: Flyby Attack, Improved Initiative, Touch of Golden Ice

Environment: Blessed Fields of Elysium

Organization: Solitary or pair

Challenge Rating: 7

Treasure: Standard

Alignment: Usually neurtral good

Advancement: 7?18 HD (Large); 19?36 HD (Hug

Level adjustment: +6


Leskylors are nearly 10 feet long, have a 30-foot wingspan, and weigh 700 pounds. They speak their own language as well as Celestial and Draconic.

This great tigerlike feline has snowy-white fur with bands of pale blue, icy-blue eyes that flicker with intelligence, and white-feathered wings. Its pearly white claws and teeth are long and razor-sharp.

Combat

When it spots an evil creature in its protected domain, the leskylor takes to the air, often hiding within the clouds until an opportune moment to strike presents itself. Unless the intruder is already known to it, the leskylor usually makes a single warning pass indicating its intention to rid the area of its presence. If the creature makes no effort to leave the area or stands its ground, the leskylor swoops in for the kill. The leskylor uses its frost breath first, then strikes with its claws and bite.

Frost Breath (Su): Cone-shaped burst of frost, 30 feet long, three times per day; damage 3d6; Reflex half DC 16.

Pounce (Ex): If a leskylor charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +11 melee, damage 1d8+3.

Spell-Like Abilities: 1/day—blessed sight, cause fear (DC 12), cure moderate wounds (DC 13), eyes of the avoral, hold person (DC 13), obscuring mist, vision of heaven. Caster level 6th. The save DCs are Wisdom-based.

Improved Grab (Ex): To use this ability, the leskylor must hit with a claw or bite attack. If it wins the grapple check, it estab- lishes a hold and can rake.