Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.

Pixie (Sprite)

( Savage Species, p. 190)


Size: RaceSize object (4)
Base speed: RaceSpeedType object (9) 20
Strength: −4
Intelligence: +2
Dexterity: +4
Wisdom: +0
Constitution: +0
Charisma: +2
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Favored Classes: Pixie


Pixies are pranksters and greatly enjoy leading travelers astray, but some break out of this simple mentality and try to learn more about their world, seek great treasures, or avenge a particular insult to themselves, their people, or their homeland. With their natural ability to fly, sense thoughts, disrupt enemy magic, and become invisible, pixies are formidable creatures when angered. They are good choices for players who like to play mischievous characters and want some magic to carry out their plans.

Despite their size, full-grown pixies can be very dangerous. Their magical powers and high number of skill points and feats are responsible for their total ECL of 5, but their low Hit Dice are their greatest drawback. The class is built around scaling the spell-like abilities, and their natural invisibility isn't introduced until 4th level. At the highest level of the class are the most powerful spell-like abilities and spell resistance.


Racial Traits

  • As Small creatures, pixies gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than Medium-size creatures do, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
  • Low-Light Vision: Pixies can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Skills: +2 racial bonus on Listen, Search, and Spot checks.
  • Automatic Languages: Common and Sylvan.