Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Whispercast Transmutation LoM 1 round Personal V, 1 swift action
Whispering Sand Transmutation Sa 10 min./level (D) See text V, S, AF, 1 standard action
Whispering Wind Transmutation PH No more than 1 hour/level or until discharged (destination is reached) 1 mile/level V, S, 1 standard action
White Raven Hammer White Raven ToB 1 round Melee attack 1 standard action
White Raven Strike White Raven ToB Melee attack 1 standard action
White Raven Tactics White Raven ToB 10 ft. 1 swift action
Whiteout Conjuration Fr 1 hour/level Long (400 ft. + 40 ft./level) V, S, 1 standard action
Wieldskill Divination Mag 1 minute/level Touch V, S, 1 action
Wieldskill Divination PG 1 min./level Touch V, S, 1 standard action
Wild Instincts Divination RE 1 minute/level Personal V, S, DF, 1 swift action
Wild Runner Transmutation Sc_ 10 minutes/level (D) Personal V, S, DF, 1 standard action
Wind At Back Evocation Mag 1 day Medium (100 ft. + 10 ft./level) V, S, 1 action
Wind At Back Evocation Sc_ 12 hours Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Wind Stride Desert Wind ToB End of turn Personal 1 swift action
Wind Tunnel Evocation Mag 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, 1 action
Wind Tunnel Evocation Sc_ 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Wind Walk Transmutation PH 1 hour/level (D); see text Touch V, S, DF, 1 standard action
Wind Wall Evocation PH 1 round/level Medium (100 ft. + 10 ft./level) V, S, M, DF, 1 standard action
Wind's Favor Transmutation MoE 1 hour/level (D) Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Winding Alleys Illusion RD 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action