Spells

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Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Defensive Rebuke Devoted Spirit ToB 1 round Personal 1 swift action
Defile Snow and Ice Evocation Fr 1 min./level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Deflect Abjuration PH2 None None None
Deflect, Lesser Abjuration PH2 1 round or until discharged Personal V, 1 immediate action
Dehydrate Necromancy Und Instantaneous Medium (100 ft. + 10 ft./level) V, S, DF, 1 standard action
Dehydrate Necromancy Sc_ Instantaneous Medium (100 ft. + 10 ft./level) V, S, DF, 1 standard action
Deific Bastion Transmutation CC 1 round/level Touch V, S, DF, 1 standard action
Deific Vengeance Conjuration CD Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Deific Vengeance Conjuration Sc_ Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Delay Death Necromancy MH 1 round/level Touch V, S, DF, 1 standard action
Delay Death Necromancy RD 1 round/level Touch V, S, DF, 1 standard action
Delay Death Necromancy Sc_ 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 immediate action
Delay Disease Conjuration Sc_ 24 hours Touch V, S, DF, 1 standard action
Delay Manifestation Abjuration Gh 1 hour/level Touch V, S, 1 action
Delay Poison Conjuration PH 1 hour/level Touch V, S, DF, 1 standard action
Delayed Blast Fireball Evocation PH 5 rounds or less; see text
Delusions of Grandeur Illusion Sc_ 10 minutes/level Medium (100 ft. + 10 ft./level) V, 1 standard action
Demand Enchantment PH
Demon Dirge Transmutation PlH Instantaneous or 1d4 rounds; see text Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action
Demon Dirge Transmutation Sc_ 1d6 rounds; see text Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 standard action