Spells in Complete Adventurer

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Improvisation Transmutation CAd 1 round/level (D) Personal V, S, M, 1 standard action
Infernal Threnody Evocation CAd 1 round/level (D) Medium (100 ft. + 10 ft./level) V, S, 1 round
Insidious Rhythm Enchantment CAd 1 minute/level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Insightful Feint Divination CAd 1 round Personal V, 1 swift action
Inspirational Boost Enchantment CAd 1 round or special; see text Personal V, S, 1 swift action
Instant Locksmith Divination CAd 1 round Personal V, S, 1 swift action
Instant Search Divination CAd 1 round Personal V, S, 1 swift action
Invisibility, Swift Illusion CAd 1 round Personal V, 1 swift action
Iron Silence Transmutation CAd 1 hour/level (D) Touch V, S, DF, 1 standard action
Joyful Noise Abjuration CAd Concentration; see text 10 ft. S, 1 standard action
Listening Coin Divination CAd 1 hour/level (D) Touch V, S, AF, 1 standard action
Listening Lorecall Divination CAd 10 minutes/level Personal V, S, DF, 1 standard action
Master's Touch Divination CAd 1 minute/level (D) Personal V, AF, 1 swift action
Mindless Rage Enchantment CAd 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, AF, 1 standard action
Nature's Favor Evocation CAd 1 minute Touch V, S, DF, 1 standard action
Nightstalker's Transformation Transmutation CAd 1 round/level (D) Personal V, S, M, 1 standard action
Protégé Transmutation CAd 1 minute/level (D) Touch V, S, 1 round
Shadow Form Illusion CAd 1 minute/level (D) Personal V, S, M, 1 standard action
Sniper's Eye Transmutation CAd 1 round/level (D) Personal V, S, AF, 1 standard action
Sniper's Shot Divination CAd 1 round Personal V, S, 1 swift action