Spells in Complete Adventurer

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Easy Trail Abjuration CAd 1 hour/level (D) 40 ft. V, S, 1 standard action
Embrace the Wild Transmutation CAd 10 minutes/level (D) Personal V, 1 standard action
Entangling Staff Transmutation CAd 1 round/level (D) Touch V, AF, 1 swift action
Exacting Shot Transmutation CAd 1 minute/level Touch V, S, 1 standard action
Expeditious Retreat, Swift Transmutation CAd 1 round Personal V, 1 swift action
Fly, Swift Transmutation CAd 1 round Personal V, 1 swift action
Focusing Chant Enchantment CAd 1 minute (D) Personal V, 1 standard action
Foebane Evocation CAd 1 round/level (D) Touch V, S, 1 standard action
Forestfold Transmutation CAd 10 minutes/level (D) Personal V, S, 1 standard action
Golem Strike Divination CAd 1 round Personal V, 1 swift action
Grave Strike Divination CAd 1 round Personal V, DF, 1 swift action
Guided Shot Divination CAd 1 round Personal V, 1 swift action
Harmonic Chorus Enchantment CAd Concentration, up to 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, AF, 1 standard action
Haste, Swift Transmutation CAd 1 round Personal V, 1 swift action
Hawkeye Transmutation CAd 10 minutes/level (D) Personal V, 1 standard action
Healing Lorecall Divination CAd 1 minute/level Personal V, S, M, 1 standard action
Healthful Rest Conjuration CAd 24 hours Close (25 ft. + 5 ft./2 levels) V, S, 10 minutes
Herald's Call Enchantment CAd 1 round 20 ft. V, S, 1 swift action
Hindsight Divination CAd Instantaneous Personal V, S, M, 1 hour
Hymn of Praise Evocation CAd 1 round/level (D) Medium (100 ft. + 10 ft./level) V, S, 1 standard action