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Healing Lorecall

(Complete Adventurer)

Divination
Level: Ranger 1, Cleric 2, Druid 2,
Components: V, S, M,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level

You tap into your healing acumen to make your curative spells more potent.
A caster with 5 or more ranks in Heal can, when casting a conjuration (healing) spell, choose to remove any one of the following conditions affecting the target of the spell, in addition to the spell's normal effects: dazed, dazzled, or fatigued.
A caster with 10 or more ranks in Heal can choose from the following conditions in addition to those above: exhausted, nauseated, or sickened.
Also, when determining the amount of damage healed by your conjuration (healing) spells, you can substitute your total ranks in Heal for your caster level.
The normal caster level limit for individual spells still applies; thus, a 3rd-level cleric with 6 ranks in Heal when under the effect of healing lorecall cures 1d8+5 points of damage with a cure light wounds spell.
Material Component: A small mint leaf.

Also appears in

  1. Spell Compendium