Spells in Complete Mage

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Heart of Water Transmutation CM 1 hour/level (D) or until expended Personal V, S, 1 standard action
Hood of the Cobra Illusion CM 1 round/3 levels; see text Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Horrid Sickness Necromancy CM 1 round/level (D) Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Immediate Assistance Enchantment CM Instantaneous Close (25 ft. + 5 ft./2 levels) V, 1 immediate action
Incendiary Slime Conjuration CM None None None
Incendiary Surge Evocation CM Instantaneous 30 ft. V, S, 1 standard action
Interminable Echo Illusion CM 5 rounds Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Jet of Steam Evocation CM Instantaneous 30 ft. V, S, 1 standard action
Karmic Aura Abjuration CM 1 round/level 20 ft. V, 1 swift action
Karmic Backlash Abjuration CM
Karmic Retribution Abjuration CM
Lash of Force Evocation CM None 10 ft. or 30 ft.; see text V, S, 1 standard action
Lightning Leap Transmutation CM Instantaneous Personal and 60 ft. V, 1 standard action
Lingering Chorus Illusion CM 1 round/level (D) 0 ft. V, S, 1 swift action
Lingering Flames Evocation CM 3 rounds Medium (100 ft. + 10 ft./level) V, S, M, 1 standard action
Luminous Swarm Evocation CM 5 rounds Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Magic Savant Divination CM 1 round/level Personal V, S, 1 swift action
Mask of the Ideal Illusion CM 10 minutes/level (D) Personal V, S, 1 standard action
Melf's Slumber Arrows Enchantment CM 1 round/level Touch V, S, M, 1 standard action
Mordenkainen's Trusted Bloodhound Conjuration CM None None None