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Aspect of the Deity, Greater

(Defenders of the Faith: A Guidebook to Clerics and Paladins)

Transmutation [Evil, Good]
Level: Mysticism 9,
Components:

As lesser aspect of the deity, except that you take on the qualities of a half-celestial or half-fiend (see Appendix 3 of the Monster Manual for complete details).
You do not gain the spell-like abilities of these creatures.
Your creature type changes to outsider for the duration of the spell.
Unlike other outsiders, you can be brought back from the dead if you are killed in this form.
Good clerics undergo the following transformations:

  • You grow feathered wings that allow you to fly at twice your normal speed (good maneuverability).
  • You gain +1 natural armor.
  • You gain low-light vision.
  • You gain immunity to acid, cold, disease, and electricity.
  • You gain a +4 racial bonus on your saving throws against poison.
  • You gain the following bonuses to your ability scores: +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha.

Evil clerics undergo the following transformations:
  • You grow batlike wings that allow you to fly at your normal speed (average maneuverability).
  • You gain +1 natural armor.
  • You gain bite and claw attacks.

If you are Medium-size or larger, your bite deals 1d6 points of damage and each claw attack deals 1d4 points of damage.
If you are Small, your bite deals 1d3 points of damage and each claw attack deals 1d3 points of damage.
  • You gain darkvision with a range of 60 feet.
  • You gain immunity to poison.
  • You gain acid, cold, electricity, and fire resistance 20.
  • You gain the following bonuses to your ability scores: +4 Str, +4 Dex, +2 Con, +4 Int, +4 Wis, +2 Cha.