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Spells with Earth descriptor

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Great Worm of the Earth Conjuration CM 1 round/level or until escaped Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Haboob Conjuration Sa 1 min./level Medium (100 ft. + 10 ft. level) V, S, M, 1 standard action
Hail of Stone Conjuration Und Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 round
Hail of Stone Conjuration CAr Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 round
Hail of Stone Conjuration Sc_ Instantaneous Medium (100 ft. + 10 ft./level) V, S, M, 1 round
Halo of Sand Abjuration Sa 10 min./level Personal V, S, DF, 1 standard action
Heart of Earth Transmutation CM 1 hour/level (D) or until expended Personal V, S, 1 standard action
Local Tremor Evocation RDr 1 minute/level or until expended; see text 30 ft. V, S, 1 standard action
Locate Node Divination Und 1 minute/level 1 mile/level (see text) V, S, AF, DF, 1 standard action
Meld Into Stone Transmutation PH 10 min./level Personal V, S, DF, 1 standard action
Mineralize Warrior Transmutation Und Instantaneous Touch V, S, M, XP, 1 hour
Move Earth Transmutation PH Instantaneous Long (400 ft. + 40 ft./level) V, S, M, See text
Mudslide Conjuration Sto None Medium (100 ft. + 10. V, S, M, DF, 1 standard action
Node Door Conjuration Und Instantaneous Varies (see text) V, 1 standard action
Node Genesis Conjuration Und Instantaneous Touch V, S, XP, 1 tenday (8 hours/day)
Node Lock Abjuration Und Permanent Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Phantom Plow Evocation LD Permanent See text V, S, M, 1 action
Rain of Spines Conjuration CM Instantaneous Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Repel Metal Or Stone Abjuration PH 1 round/level (D) 60 ft. V, S, 1 standard action
Runic Marker Conjuration CV Permanent Close (25 ft. + 5 ft./2 levels) V, S, M, 10 minutes