Air
(Player's Handbook v.3.5 variant, p. 185)
Deities:
Other deities:
Granted power (Su)
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Spells in Air domain
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(total 9 items)
Spell name | Spell School | Rulebook | Effect | Duration | Range | Components | Casting Time |
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Air Walk | Transmutation | PH | 10 min./level | Touch | V, S, DF, | 1 standard action | |
Chain Lightning | Evocation | PH | Instantaneous | Long (400 ft. + 40 ft./level) | V, S, AF, | 1 standard action | |
Control Weather | Transmutation | PH | 4d12 hours; see text | 2 miles | V, S, | 10 minutes; see text | |
Control Winds | Transmutation | PH | 10 min./level | 40 ft./level | V, S, | 1 standard action | |
Elemental Swarm | Conjuration | PH | 10 min./level (D) | Medium (100 ft. + 10 ft./level) | V, S, | 10 minutes | |
Gaseous Form | Transmutation | PH | 2 min./level (D) | Touch | S, M, DF, | 1 standard action | |
Obscuring Mist | Conjuration | PH | 1 min./level | 20 ft. | V, S, | 1 standard action | |
Whirlwind | Evocation | PH | 1 round/level (D) | Long (400 ft. + 40 ft./level) | V, S, DF, | 1 standard action | |
Wind Wall | Evocation | PH | 1 round/level | Medium (100 ft. + 10 ft./level) | V, S, M, DF, | 1 standard action |
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1
next ››
(total 9 items)