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Elysium

Spells in Elysium domain

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Charm Monster Enchantment PH One day/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Charm Person Enchantment PH 1 hour/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Control Weather Transmutation PH 4d12 hours; see text 2 miles V, S, 10 minutes; see text
Cure Light Wounds, Mass Conjuration PH Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action
Dispel Evil Abjuration PH 1 round/level or until discharged, whichever comes first Touch V, S, DF, 1 standard action
Enthrall Enchantment PH 1 hour or less Medium (100 ft. + 10 ft./level) V, S, 1 round
Find the Path Divination PH 10 min./level Personal or touch V, S, AF, 3 rounds
Heal, Mass Conjuration PH Close (25 ft. + 5 ft./2 levels)
Holy Aura Abjuration PH 1 round/level (D) 20 ft. V, S, AF, 1 standard action
Holy Smite Evocation PH Instantaneous (1 round); see text Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Holy Word Evocation PH Instantaneous 40 ft. V, 1 standard action
Magic Circle Against Evil Abjuration PH 10 min./level Touch V, S, M, DF, 1 standard action
Mantle of Good Abjuration Sc_ 10 minutes/level (D) Personal V, S, 1 standard action
Mind Fog Enchantment PH 30 minutes and 2d6 rounds; see text Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Moment of Prescience Divination PH 1 hour/level or until discharged Personal V, S, 1 standard action
Planar Tolerance Abjuration Sc_ 1 hour/level 20 ft. V, 1 immediate action
Protection from Evil Abjuration PH 1 min./level (D) Touch V, S, M, DF, 1 standard action
Sunburst Evocation PH Instantaneous Long (400 ft. + 40 ft./level) V, S, M, DF, 1 standard action