Spiritual Cavalry(Heroes of Battle)
Level: Cleric 5,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Two or more magical horsemen of force
Saving Throw: None and Fortitude negates; see text
Spell Resistance: Yes
As spiritual charger (see below), except that you create one horseman for every four caster levels, up to a maximum of five horsemen at 20th level.
No more than one horseman can attack any single target.
In addition to taking damage, any Large or smaller creature struck by one of your spiritual cavalry must succeed on a Fortitude save or be knocked prone and trampled by the rider, taking an additional 1d8 points of force damage.