Spells in Lords of Madness

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Arms of Plenty Transmutation LoM 1 round/level Touch V, S, M, 1 standard action
Befoul Transmutation LoM Permanent; see text Touch V, S, M, 1 minute
Blast of Force Evocation LoM Instantaneous Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Bolts of Bedevilment Enchantment LoM 1 round/level Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Brain Spider Divination LoM 1 minute/level Long (400 ft. + 40 ft./level) V, S, M, DF, 1 round
Damning Darkness Evocation LoM 10 minutes/level (D) Touch V, M, DF, 1 action
Darkbolt Evocation LoM Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, 1 action
Despoil Transmutation LoM Instantaneous Touch V, S, M, 1 minute
Detect Aberration Divination LoM Concentration, up to 1 minute/level (D) 60 ft. V, S, 1 standard action
Elder Glyph of Warding Abjuration LoM None None None
Invoke Magic Evocation LoM 1 round Personal V, S, M, 1 swift action
Invoke the Cerulean Sign Evocation LoM Instantaneous 30 ft. S, 1 standard action
Maddening Scream Enchantment LoM 1d4+1 rounds Touch V, 1 standard action
Morality Undone Enchantment LoM 10 minutes/level Close (25 ft. + 5 ft./2 levels) V, S, M, DF, 1 action
Nature's Purity Evocation LoM Instantaneous Medium (100 ft. + 10 ft./level) V, S, 1 standard action
Permeable Form Transmutation LoM 1 round Personal V, 1 immediate action
Pox Necromancy LoM Instantaneous Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 action
Probe Thoughts Divination LoM Concentration Close (25 ft. + 5 ft./2 levels) V, S, 1 minute
Touch of Madness Enchantment LoM 1 round/level Touch V, S, 1 standard action
Undulant Innards Transmutation LoM 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, 1 standard action