Sun Scepter

(Lost Empires of Faerun)

Conjuration (Creation) [Lawful, Light]
Level: Cleric 6,
Components: V, S, DF,
Casting Time: 1 standard action
Range: 0 ft.
Effect: Scepter of light
Duration: 1 round/level [D]
Saving Throw: None
Spell Resistance: No

You conjure a radiant, macelike scepter of solid light, approximately 3 feet long and 1 inch in diameter, with a dazzling, spherical ball measuring 5 inches in diameter at one end.
The sun scepter functions as a physical weapon that deals 2d6 points of bludgeoning damage and has the axiomatic, disruption, and flaming burst special abilities.
You can strike with it as a melee touch attack.
The sun scepter lasts only as long as you hold it in your hand; it instantly fades away if you drop it or hand it off to an ally.